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Thread: The UNSC field manual to CMT SPv2

  1. #321
    Rawr... TrU7H's Avatar
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    Re: The UNSC field manual to CMT SPv2

    one thing though, will the new sniper have h2 or h3 "style" reload instead of the annoying shitty h1 reload animation? please tell me it does....=*(

  2. #322
    Senior Member teh lag's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by TrU7H View Post
    one thing though, will the new sniper have h2 or h3 "style" reload instead of the annoying shitty h1 reload animation? please tell me it does....=*(
    http://www.cmt.h2vista.net/orly/CMT%...er%20Anims.rar

    Those are the reload animations. I rendered them using the old sniper model, so that explains why it's still there. The h2 arms are there because I animate with them now. CMT still uses the h1 arms ingame.


    Also, I don't understand why you refer to h1's sniper as "shitty." I find its animations very nice. Could you explain this?
    Last edited by teh lag; August 10th, 2007 at 04:40 PM.

  3. #323

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by teh lag View Post
    Also, I don't understand why you refer to h1's sniper as "shitty." I find its animations very nice. Could you explain this?
    I Agree, People have been saying it's shitty, but I don't see what you guys do see. Reload animations for the Rifle are fine.

  4. #324
    alter vos Dole's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by teh lag View Post
    Those are the reload animations. I rendered them using the old sniper model, so that explains why it's still there. The h2 arms are there because I animate with them now. CMT still uses the h1 arms ingame.
    1. Will the reload sounds be changed so that it doesn't sound exactly like the Porta-turret?
    2. CMT uses H1 arms now, but will they remain in the final compiled maps?

  5. #325
    (Slyr)Bleach/MythicUltra
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    Re: The UNSC field manual to CMT SPv2

    Will there be any other special weapons other than the Portable Turret? Say, like the Missile Pod? By the way, the sniper looks fine with me, I don't see any thing wrong with it.

  6. #326
    Rawr... TrU7H's Avatar
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    Re: The UNSC field manual to CMT SPv2

    we didn't mean the sniper, we meant the h1 reload animation, on the original sniper rifle

  7. #327
    Senior Member teh lag's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Dole View Post
    1. Will the reload sounds be changed so that it doesn't sound exactly like the Porta-turret?
    2. CMT uses H1 arms now, but will they remain in the final compiled maps?

    1. Yes. I just like leet's sounds.
    2. I'm not entirely sure, but most likely they will remain.

  8. #328

    Re: The UNSC field manual to CMT SPv2

    Those reload sounds sound LETHAL! Fucking win.

  9. #329

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by AAA View Post
    Those reload sounds sound LETHAL! Fucking win.
    Agreed, great job guys

  10. #330
    Rawr... TrU7H's Avatar
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    Re: The UNSC field manual to CMT SPv2

    i 2nd that emotion, god, i love the new reload, MUCH better than the h1 reload

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