Hey!! That's actually pretty damn cool. o.o! That is something to take into consideration, mb?
Hey!! That's actually pretty damn cool. o.o! That is something to take into consideration, mb?
Unfortunately, the mechanics of Halo's sniper rifle don't allow the full back-forwards animation to be practical. If used for a reload-full animation, it would eject the unused round currently chambered - thus costing you a shot every time you reload. The bolt also locks back when there is no round chambered, so there wouldn't be a need to pull it back on reload-empty.
^ Which brings up the question: would you have to model and animate an empty casing being ejected from the port when firing, or do you think you can get it to sync up good enough with the ejected shell in TP?
Errr... I meant bolt pushfoward on a reload empty, but I see what you mean.
Since all the SRS99-variants have the same basic receiver, they should all reload the same as they utilize the same mechanism. Though, peculiarly, the SRS99C-S2 AMB (and maybe the SRS99D-S2 AM, not sure) variants posses no bolt catch.
That was just a made up name with no relevance.
Besides, the 108 just came from masters' LOST obsession IIRC.
Ooooooh..... hahaha.
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