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Thread: The UNSC field manual to CMT SPv2

  1. #351

    Re: The UNSC field manual to CMT SPv2

    Hey!! That's actually pretty damn cool. o.o! That is something to take into consideration, mb?

  2. #352
    Senior Member teh lag's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by FlamingRain View Post
    I looked at the CMT sniper anims and thought.... Well, if these sniper anims are going to be for both the SSRS99D AMB and the S2 AM, they each should have different animations. The SSRS99D could have the no bolt. The S2AM could have the manual -back-foward / original for reload_full and the bolt pushback for reload_empty.

    SSRS99D- No Bolt for reload_empty and reload_full.

    S2 AM - Original for reload_full Bolt Pushback for reload_empty.


    It's just a suggestion, but since the SRS99D doesnt have the bolt pull in any animation anywhere. *in halo 3*
    Unfortunately, the mechanics of Halo's sniper rifle don't allow the full back-forwards animation to be practical. If used for a reload-full animation, it would eject the unused round currently chambered - thus costing you a shot every time you reload. The bolt also locks back when there is no round chambered, so there wouldn't be a need to pull it back on reload-empty.

  3. #353
    alter vos Dole's Avatar
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    Re: The UNSC field manual to CMT SPv2

    ^ Which brings up the question: would you have to model and animate an empty casing being ejected from the port when firing, or do you think you can get it to sync up good enough with the ejected shell in TP?

  4. #354
    Senior Member teh lag's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Dole View Post
    ^ Which brings up the question: would you have to model and animate an empty casing being ejected from the port when firing, or do you think you can get it to sync up good enough with the ejected shell in TP?
    I definately could do that if it was needed, but as the shells in my "canonical" representation of the gun can eject to either side at user's preference, chances are I won't, as you'd never see them. (Being a lazy artist I'd have them eject out of sight to the right.)

  5. #355
    Taiko Drums = Win
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    Re: The UNSC field manual to CMT SPv2

    Errr... I meant bolt pushfoward on a reload empty, but I see what you mean.

  6. #356

    Re: The UNSC field manual to CMT SPv2

    Since all the SRS99-variants have the same basic receiver, they should all reload the same as they utilize the same mechanism. Though, peculiarly, the SRS99C-S2 AMB (and maybe the SRS99D-S2 AM, not sure) variants posses no bolt catch.

  7. #357
    alter vos Dole's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by teh lag View Post
    I definately could do that if it was needed, but as the shells in my "canonical" representation of the gun can eject to either side at user's preference, chances are I won't, as you'd never see them. (Being a lazy artist I'd have them eject out of sight to the right.)
    Wait, you're moving the port to the other side? Or there will be two port openings?
    In either case there's not much use in animating it, even if only for aesthetic purposes.
    Last edited by Dole; August 12th, 2007 at 07:15 PM.

  8. #358
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by CtrlAltDestroy View Post
    Since all the SRS99-variants have the same basic receiver, they should all reload the same as they utilize the same mechanism. Though, peculiarly, the SRS99C-S2 AMB (and maybe the SRS99D-S2 AM, not sure) variants posses no bolt catch.
    Yes, but the S108 AM isn't part of the SRS99() tree is it?

  9. #359

    Re: The UNSC field manual to CMT SPv2

    That was just a made up name with no relevance.

    Besides, the 108 just came from masters' LOST obsession IIRC.

  10. #360
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    Re: The UNSC field manual to CMT SPv2

    Ooooooh..... hahaha.

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