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Thread: Recorded Animations

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    Recorded Animations

    Im trying to find a tutorial on Recorded Animations... these are weird animations that are like compiled into the scenerio and u use them to make vehicles move in game without haveing to use a ai driver. i need to make or use a whole for a solo player map im working on. theres a part were some wounded marines are evacuated by pelican and i sorta need a pelican to do that. there are alot of other areas were i needed vehicels that can move useing this. so help would be apreciated.
    Last edited by Inferno; August 17th, 2007 at 06:49 PM.
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  2. #2
    Senior Member teh lag's Avatar
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    Re: Recorded Animations

    Creating custom recorded animations in the toolset we have is impossible. While you can start, stop, and save recordings, Sapien does not allow you to move the unit you are controlling while recording, making whatever you do useless.
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  3. #3
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Recorded Animations

    ^ he is right
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  4. #4
    Looking for his home. Apoc4lypse's Avatar
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    Re: Recorded Animations

    Quote Originally Posted by teh lag View Post
    Creating custom recorded animations in the toolset we have is impossible. While you can start, stop, and save recordings, Sapien does not allow you to move the unit you are controlling while recording, making whatever you do useless.
    I wonder why they locked this out, thers gotta be some way to enable it, I mean half the hek was locked when we got it and kornman unlocked it, shudnt we be able to do the same with this I would imagine... idk..
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: Recorded Animations

    so epkilla how did u get ur covie dropships flying in madness?

    also did bungie disable the ability to move vehicles during recording. like how they removed most stuff from h2ek. cause if they did. anyway to unlock?
    Last edited by Inferno; August 17th, 2007 at 07:38 PM.
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  6. #6
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Recorded Animations

    imported one from a30
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  7. #7
    Untruely Bannable~ Inferno's Avatar
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    Re: Recorded Animations

    and u did that how? cause i could get mine from a30 also. cause its just a pelican pickup and pelican dropoff.
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  8. #8
    Senior Member teh lag's Avatar
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    Re: Recorded Animations

    Playing recording animations is a different story - if you import one from a Bungie SP level (sapien, file>import recordings, select a scanrio) you can play them on a unit with the recording_play script commands.
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  9. #9
    Taiko Drums = Win
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    Re: Recorded Animations

    So it's possible that you could make an animation and make it special say cutscene_custom.model_animation and make it play? If that was the case that'd be awesome.
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  10. #10
    Untruely Bannable~ Inferno's Avatar
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    Re: Recorded Animations

    these arent model animations. model animations are a completely differnt type of thing.

    so basically i can import but i cant record...

    well... i guess ill have to make do with what i have thx for the replys. i just moved to this forum cause no one no's anything beyond basic hek stuff at Halomods and i was kinda anoyed that no one was anwsering any questions there....

    i dont under stand what bunige is thinking, whats the point in disabling parts of sapien and guerilla. its not doing anything but being anoying.
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