
Originally Posted by
Listener
-- Error occurred in V loop; filename: C:\Program Files\Autodesk\3ds Max 9\scripts\startup\ASS-Exporter_v1-0-0.ms; position: 9987
-- Frame:
-- uv: undefined
-- ijk: undefined
-- xyz: undefined
-- V: 1
-- called in j loop; filename: C:\Program Files\Autodesk\3ds Max 9\scripts\startup\ASS-Exporter_v1-0-0.ms; position: 10396
-- Frame:
-- j: 2
-- numUniqueVerts: 36
-- face_shader_index: #(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2)
-- uvw: #()
-- ijk: #()
-- vertIndex_uniqueVert_map: #(#(1, 6, 13, 18, 32), #(2, 17, 19, 24), #(5, 28, 29), #(3, 4, 23, 25), #(7, 12, 14, 31), #(11, 15, 16, 20), #(8, 27, 30), #(9, 10, 21, 22, 26), #(33), #(34), #(35), #(36))
-- face_vert_indices: #(#(1, 2, 3), #(4, 5, 6), #(7, 8, 9), #(10, 11, 12), #(13, 14, 15), #(16, 17, 18), #(19, 20, 21), #(22, 23, 24), #(25, 26, 27), #(27, 28, 25), #(29, 30, 31), #(31, 32, 29), #(33, 34, 35), #(35, 36, 33))
-- material_index: undefined
-- en: Edit_Normals:Edit Normals
-- xyz: #()
-- tmesh: TriMesh
-- uniqueVert_tvertUV: #([0.00249758,0.00249878], [4.9975,0.00249758], [4.9975,4.9975], [4.9975,4.9975], [0.00249878,4.9975], [0.00249758,0.00249878], [0,0], [0,1], [1,1], [1,1], [1,0], [0,0], [0,0], [0,1], [1,1], [1,1], [1,0], [0,0], [0,0], [0,1], ...)
-- uniqueVert_normalID: #(1, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 23, 25, 26, ...)
-- uniqueVert_vertIndex: #(1.0, 2.0, 4.0, 4.0, 3.0, 1.0, 5.0, 7.0, 8.0, 8.0, 6.0, 5.0, 1.0, 5.0, 6.0, 6.0, 2.0, 1.0, 2.0, 6.0, ...)
-- numfaces: 14
-- called in export_button.pressed(); filename: C:\Program Files\Autodesk\3ds Max 9\scripts\startup\ASS-Exporter_v1-0-0.ms; position: 10814
-- Frame:
-- sub_slot_name: #("", "")
-- output_name: "C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\file.ASS"
-- numInstances: undefined
>> MAXScript Rollout Handler Exception: -- Runtime error: Mesh operation on non-mesh: Editable Poly <<
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