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Thread: [WIP] - Woe

  1. #21
    Booted from Halomaps Tarzan's Avatar
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    Re: [WIP] - Woe

    Nicely done... are the lights custom or ripped from a bungie map? and if so.. which one? Jw...
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  2. #22
    Chasing Meteors Sever's Avatar
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    Re: [WIP] - Woe

    Play Silent Cartographer and look at the walls. You will see one area where a Forerunner structure is showing through the rock and dirt. Make something similar to that, but much more extensive in the ceiling of the map.
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  3. #23
    Reach Around? FireDragon04's Avatar
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    Re: [WIP] - Woe

    Quote Originally Posted by sever323 View Post
    Play Silent Cartographer and look at the walls. You will see one area where a Forerunner structure is showing through the rock and dirt. Make something similar to that, but much more extensive in the ceiling of the map.
    Ah the 'unearthed' forerunner stuff? Like in the cliffs on TSC? Yea i was planning on something like that for the ceiling of the cave, just like the bottom of an extensive forerunner structure.

    Quote Originally Posted by Tarzan View Post
    Nicely done... are the lights custom or ripped from a bungie map? and if so.. which one? Jw...
    Ah, you meen the actual 2d lights like the blue ones?
    No there in levels/test/dangercanyon
    Its just a texture.
    All 3d models are all custom, textures all came with the H:CE EK!
    Last edited by FireDragon04; August 22nd, 2007 at 05:04 PM.
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  4. #24
    Shit. Mass's Avatar
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    Re: [WIP] - Woe

    Yes that was exactly what I was talking about, but make sure that you add different height levels like balconies and pits in the center in addition to obstacles to improve gameplay.
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  5. #25
    Reach Around? FireDragon04's Avatar
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    Re: [WIP] - Woe

    Quote Originally Posted by Massacre View Post
    Yes that was exactly what I was talking about, but make sure that you add different height levels like balconies and pits in the center in addition to obstacles to improve gameplay.
    Will do don't worry.

    Quote Originally Posted by KIWIDOGGIE View Post
    nice forunner style i like it , also try downloading the latest exporter for h2v. that stoped sapian from pooping on me.
    It's not that. It's any of the H2EK applications just show the 'Vista' program stopped working error anytime i try to load them. Some other people also have had to problem.

    Microsoft even sent me a brand new copy of H2V...no luck!
    Even reformatted a few times. No luck! Very anoying!
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  6. #26
    Starting Over... Nimverus's Avatar
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    Re: [WIP] - Woe

    Excellent job I see you love that cliff texture alot , its really good in the stuff you make
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  7. #27
    Reach Around? FireDragon04's Avatar
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    Re: [WIP] - Woe

    Quote Originally Posted by KIWIDOGGIE View Post
    Have you tried disableing UAC(User Account Control) its a pain and prevents everything from running(even explorer sometimes)
    Yea Tried EVERYTHING...so 'ghay' lol.


    (Preview of final layout...still lots of work to be done)

    Anyway, i decided on a good story for the map, had to be carefull i didnt use 'important story plot' as M$ don't want use to extend or build off the story really.

    So, here goes;

    161 feet under ground, a desolate forerunner structure lays dormant.
    This structure was built over 120,000 years ago, later more forerunners came and continued to excavate the area building 2 more tunnels under the grand structure above, before an 'incident' happened above and the whole place went into lockdown...

    Also, this map was orgianlly ment to be a part of a 'series' with other parts of the 'structure' and even the surface as maps. But that isn't certain yet. Also, the map isn't based on a 'Halo Ring' it's deep under a planet similar the Onyx/Earth (without all the Onyx setinals).

    More Updates, Images and...etc coming soon!
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  8. #28
    chilango Con's Avatar
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    Re: [WIP] - Woe

    Looks great, although it could use a little asymmetry in the layout.
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  9. #29
    Reach Around? FireDragon04's Avatar
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    Re: [WIP] - Woe

    Quote Originally Posted by Conscars View Post
    Looks great, although it could use a little asymmetry in the layout.
    The basic layout of the map was intended to be symmetrical, yet little details i'll be adding (already have begun), like forerunner 'wear and tear'...etc, will make each side of the map not an exact mirror of it's self.

    Also the 'plan' for the celing will not be the same on both sides.
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  10. #30
    Shit. Mass's Avatar
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    Re: [WIP] - Woe

    looks cool.
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