Nicely done... are the lights custom or ripped from a bungie map? and if so.. which one? Jw...
Ah the 'unearthed' forerunner stuff? Like in the cliffs on TSC? Yea i was planning on something like that for the ceiling of the cave, just like the bottom of an extensive forerunner structure.
Ah, you meen the actual 2d lights like the blue ones?
No there in levels/test/dangercanyon
Its just a texture.
All 3d models are all custom, textures all came with the H:CE EK!
Last edited by FireDragon04; August 22nd, 2007 at 05:04 PM.
Will do don't worry.
It's not that. It's any of the H2EK applications just show the 'Vista' program stopped working error anytime i try to load them. Some other people also have had to problem.
Microsoft even sent me a brand new copy of H2V...no luck!
Even reformatted a few times. No luck! Very anoying!
Yea Tried EVERYTHING...so 'ghay' lol.
(Preview of final layout...still lots of work to be done)
Anyway, i decided on a good story for the map, had to be carefull i didnt use 'important story plot' as M$ don't want use to extend or build off the story really.
So, here goes;
161 feet under ground, a desolate forerunner structure lays dormant.
This structure was built over 120,000 years ago, later more forerunners came and continued to excavate the area building 2 more tunnels under the grand structure above, before an 'incident' happened above and the whole place went into lockdown...
Also, this map was orgianlly ment to be a part of a 'series' with other parts of the 'structure' and even the surface as maps. But that isn't certain yet. Also, the map isn't based on a 'Halo Ring' it's deep under a planet similar the Onyx/Earth (without all the Onyx setinals).
More Updates, Images and...etc coming soon!
The basic layout of the map was intended to be symmetrical, yet little details i'll be adding (already have begun), like forerunner 'wear and tear'...etc, will make each side of the map not an exact mirror of it's self.
Also the 'plan' for the celing will not be the same on both sides.
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