Results 1 to 10 of 14

Thread: [Video] Making a more complex H2V map tutorial (shader creation too!)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Senior Member Saggy's Avatar
    Join Date
    Nov 2006
    Posts
    1,122

    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    Good job ripping of FireDragon04's level design from his Halo Custom Editon tutorial for modeling an indoor map

    Besides that, the tutorial was "okay". The way you modeled the map could have been done more, efficently, if you will. People could have watched FireDragons tutorial (the modeling part) and got the same result. Basically what you did was remade the tutorial for Halo 2 Vista when what you should have done was made your own tutorial in a sence.

    In my opinion, it would have been better if you showed how to model something more original, and possibly even more complex. Now I know you didn't copy the map exactly to every detail, (I.E. the tunnels going up instead of turning, the walkway going across the pit-o-doom was thicker) but the overall idea is pretty much the same. Also, you could of made/shown how to make a texture that fit in more with "your" map. That way, the overall quality of your tutorial would have been better.
    Last edited by Saggy; August 25th, 2007 at 09:17 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •