I wonder if it would play better with a trans hog
I wonder if it would play better with a trans hog
=_= I don't think so.
Warthogs + ice = fail
if you add in the zombie gametype.
Humans in Warthogs + Ice + zombies = failer game of zombie/super game of Halo 2 bowling.
Stealth, where did I say anything about ice? ffs..
Warthogs won't be going into the map, only a ghost for each team. Zombies isn't played with vehicles anyway.
the ice on th bridge fails :< you'd best be off modelling some icicles.
yeah I know the icicles fail, working on them now![]()
that'd be cool, to have icicles that fall on people.
what do you think this is, waterworks or something? ;p
omg h8 h8:
Don't mind the patchy black wall or the black spots on the ground. Those have been fixed. What I really need help with is that retarded blackness that appears on one side of the ground. I played around with the shaders, they seem to be irrelevant. See how the floor on that structure is all black? The shader is done correctly, but only some parts of it are lit. This lead to me to beleive it was a lightmaps problem, but I've recompiled and re-lit the level about 5 times now. Anyone have any ideas?
as you can see, I've got a murphs problem...the little halo gnomes that screw with your work when you're not looking and cause problems that make no sense.
Last edited by Con; September 24th, 2007 at 12:52 AM.
How did you make the floor? (Spline mapping, Plane mapping, etc.) I have seen some funky stuff like that in gmax before, and it's not cool. If it is what I think it is, you either have verticies of a plane crossing over each other, or verticies of a spline triangulating to each other, that shouldn't. Unless its something completely different, and caused by HEK errors, which I have no idea about yet.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks