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Thread: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

  1. #1501
    El Durado :/
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    Yea the video is somewhere on youtube. Masterz he did show proof. He did make his own version of Hek. Try that out see if its good. He knows his stuff.

  2. #1502
    Apex Huero's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    I saw it
    showed nothing new, D:

  3. #1503
    The Cake is a Lie. Jay2645's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    You see, this is what his engine did before he got the C&D:
    1. Had an improved, AI-Syncing netcode.
    2. Had it compatible with HPC as well as HCE and H2V maps, as well as any maps compiled with the engine.
    3. Any maps compiled with the engine had optional H2 or H3 goodies thrown in.
    4. It worked with maps directly from max, all you had to do is make the model in max, and you could export to a .map file, radiosity and everything were done automatically, and it also imported the .scenario files and whatnot to the appropriate folders, as well as make new .shader_environments for the level.

    He probably did more, but he hasn't been talking about it since the C&D.

  4. #1504
    Your Average Cannonfodder Archon23's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    Betcha it was sacked for the compatibility with H2V maps. If that is even true........

  5. #1505
    Senior Member teh lag's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    Quote Originally Posted by Jay2645 View Post
    You see, this is what his engine did before he got the C&D:
    1. Had an improved, AI-Syncing netcode.
    2. Had it compatible with HPC as well as HCE and H2V maps, as well as any maps compiled with the engine.
    3. Any maps compiled with the engine had optional H2 or H3 goodies thrown in.
    4. It worked with maps directly from max, all you had to do is make the model in max, and you could export to a .map file, radiosity and everything were done automatically, and it also imported the .scenario files and whatnot to the appropriate folders, as well as make new .shader_environments for the level.

    He probably did more, but he hasn't been talking about it since the C&D.

    To be honest I find that all very hard to believe. The sheer amount of reverse-engineering, structure investigation, and general work seem very hard for one person to do on their own - especially for no pay and in their free time. If it does radiosity directly from max, how does his toolset know what sky settings to use? How does it know what shader properties to set up? What "goodies" are involved? And how does halo 3 get roped into this? Masterz showed me a vid of it, and you know what it looked like? It looked like someone going in the debug cam around Bloodgulch. I smell a big pile of BS.
    Last edited by teh lag; September 3rd, 2007 at 06:31 PM.

  6. #1506

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    BS.

  7. #1507
    my name isnt red wtf hailstorm65's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    Bah! You make one then!
    kiddin

  8. #1508
    Senior Member ICEE's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    well e3po knows his stuff. it wouldnt surprise me too much if half the things on jay's list are true.

  9. #1509
    "Think Different" Masterz1337's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    He's BS.

  10. #1510
    Senior Member ICEE's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

    ok well this thread has pretty much gone to hell since it was meant to be about the sp mod... so id kinda suggest we get back on topic

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