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Thread: [WIP]Translation

  1. #61
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP]Translation

    making it for CE would make me very happy. i might make a map for h2v one day, but right now i make maps for CE. and once again keep up the good work.
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  2. #62
    This avatar size is... LlamaMaster's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by mined View Post
    Hey corndog, I glad you like it and welcome to this forum. I am actually seriously considering making this a dual release mainly because I love "race" and I believe this map would be a pretty good race map. I certainly know HCE a lot better than the new H2 way of doing things. I may work out any geometry/shader issues through HCE tool before I begin trying out the new H2V shader system. We shall see.
    You've made me the happiest girl on Earth!
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  3. #63
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP]Translation

    i think i just peed myself. which is odd because i read that an hour ago but i didnt do it then. i should have that looked at.... yay my siggy works.
    Last edited by Corndogman; September 10th, 2007 at 09:30 PM. Reason: siggy is awesome^^^
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  4. #64

    Re: [WIP]Translation

    Quote Originally Posted by mined View Post
    Hey corndog, I glad you like it and welcome to this forum. I am actually seriously considering making this a dual release mainly because I love "race" and I believe this map would be a pretty good race map. I certainly know HCE a lot better than the new H2 way of doing things. I may work out any geometry/shader issues through HCE tool before I begin trying out the new H2V shader system. We shall see.
    Dual releases are almost always a good idea :3

    I saw almost because if you make some map that's like :O people might get H2V to play it, then we'd have more players in that community.
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  5. #65

    Re: [WIP]Translation

    This map looks amazing! Keep it up!
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  6. #66
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    Re: [WIP]Translation

    Quote Originally Posted by mined View Post
    Tweek, I took your last comment in this thread about "extruding frenzy" to heart. I hope I haven't disappointed.

    BTW, if you like let the +rep flow.
    you sure haven't.



    the flat slanted shapes on the sides of the lower central structure look amazingly good, i think i'm going to have to rip you off on that. it would look seriously awesome with geometry-specific textures. also, great scaling. it's great to see someone knowing what he's doing so well.
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  7. #67
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by Tweek View Post
    you sure haven't...the flat slanted shapes on the sides of the lower central structure look amazingly good, i think i'm going to have to rip you off on that. it would look seriously awesome with geometry-specific textures. also, great scaling. it's great to see someone knowing what he's doing so well.
    Thanks, honestly feel free to replicate the ideas. Just give me a little credit for inspiration when your all done.

    TBH, I did what I should have done long ago...I started looking over all the concept art from Halo - Halo 3 and put my architecture education to work. I am truly hoping I can help define Forerunner architecture for us non-Bungie employees. It seems by everyone's comments that I am getting close to doing that.

    Again Tweek, thanks for giving me the kick in the ass to get serious about the design and not accept second rate modeling.

    Thanks everyone else who has helped so far as well. I do listen to critique, so as long as it is on topic and relevant to the stage of mapping that I am in, bring it on.

    Also, Tweek and Dano, I noted your comments about texture maps. I have planned on doing some normal mapping for a few special areas, most notably the slanted facades on the central structure and the three "winged" portions of the antenna buttresses. I may call on either of you for some help/advice.
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  8. #68
    Senior Member Lightning's Avatar
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    Re: [WIP]Translation

    If you ever need help with radiosity or shaders, hit me up! (That is, for CE. I'm still lacking in H2V's shader systems. You are doing a release for CE, right? Right?) ^_^;


    :P Amazing stuff, Mined!
    Last edited by Lightning; September 13th, 2007 at 11:03 PM.
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  9. #69
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    All righty, Lightning. I do want to do a dual release. I think that the layout will be dynamic enough to handle both sets of game types. If I do need help with shaders, I know where to go. Thanks.
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  10. #70
    H2X Modding God QTip05's Avatar
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    Re: [WIP]Translation

    looks sick man. cant wait for it!
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