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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1691
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    Re: Gallery Topic (post your favorite work, or WIP's)



    OH dude, didn't anyone ever tell you to work with quads when building a high res cage? >_< GAH!

  2. #1692
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by n00b1n8R View Post
    and won't affect the bullet?
    think before you post.

  3. #1693
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    uh... no?

  4. #1694
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Some more work on my Learner map.





    Massacre modeled me the middle interior section, which has pretty much helped me realize how in fact you do interiors properly now. Thanks buddeh



    It's still renders so It's only base maps no detail maps yet. Once I get it all done, rather than using that suck tutorial map to learn with imma learn with this one, considering it's very basic and won't require many shaders and such, but not so basic that it fails. I still want people to play it, though maps rarely ever get played these days unless they have nukes or CMT weapons in them.

  5. #1695
    Splendid! ExAm's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by legionaire45 View Post
    I think he means that your rail is completely wrong. In fact, that rail there isn't going to do too good of a job of holding your stuff on :x.

    The angle on the shot is bad. He doesn't have that lower part in yet. Notice the blank space under them in some of the underside shots.

  6. #1696
    Senior Member fatso784's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    D4NO, is this map going to have lots of tunnels or is it mostly outdoor?

  7. #1697
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by WoL
    I made a highres mesh of a sphere cut in half and flattened that i Arrayed, laid a plane under it, rendered to texture at 512 to get a normal map with bumps, and then i box uved the grip/buttstock and applied the bump.
    O.o i wonder who first taught you the basics for that??? :]

    btw, looks quite amazing. you sure have come a LONG way from my original design. GEEZ!! i love it though. the scope is very cool, as well as the barrel. great work so far.


    ~Scooby

  8. #1698
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Scooby Doo View Post
    O.o i wonder who first taught you the basics for that??? :]

    btw, looks quite amazing. you sure have come a LONG way from my original design. GEEZ!! i love it though. the scope is very cool, as well as the barrel. great work so far.


    ~Scooby
    o y tenk u :d

    Quote Originally Posted by Tweek View Post


    OH dude, didn't anyone ever tell you to work with quads when building a high res cage? >_< GAH!
    yeah, but i just meshsmoothed it afterwards because im lazy. Shoulda used nurbs

    Every area where there's still triangles are places where there's just no detail anyways, so i didnt even bother cleaning up the mesh. Its served its purpose.

  9. #1699

    Re: Gallery Topic (post your favorite work, or WIP's)

    the rail is fine. if you look at it it's built the way it should be.

  10. #1700
    Shit. Mass's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    HAI!

    Dane gets all the credit and I get none D:
    w/e not his fault.

    Also, WoL, That is an utter beast.

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