Page 190 of 355 FirstFirst ... 90 140 180 188 189 190 191 192 200 240 290 ... LastLast
Results 1,891 to 1,900 of 3550

Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1891
    Member Kiwibird's Avatar
    Join Date
    Jan 2007
    Location
    PA
    Posts
    100

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    Whats with the nose, there's two different shades :\ Did you for some reason UV that separately?
    Yeah, I noticed that too. It's the lighting. I have three lights in the scene and that area is getting exposed to all of the lights, I think. It's that or the smoothing groups.

    EDIT: I had all of the lights casting shadows. I fixed it though.
    Last edited by Kiwibird; October 2nd, 2007 at 10:57 PM.

  2. #1892
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ † View Post
    No, Mayas texturing, uv mapping, rendering and material access/editing is EXTREMELY faster than Max's.
    only because you dont know what you're doing in MAX

    Quote Originally Posted by Ð4ÑØ † View Post
    Maya also comes with all the paint tools and stuff as well. It's almost like a mini zbrush and BodyPaint 3D within Maya.
    so does max, you just haven't found it yet.

    Quote Originally Posted by Ð4ÑØ † View Post
    Max is only as far as I can tell, good for modeling things like complex guns and architecture. Thats why almost all of you max users only ever make those exact things. Guns and architecture.
    i agree that maya does have certain advantages over organics, but thats not why the max users here are all gun whores.
    they're just gun whores who use max.

    high res modelling, is actually ALOOOT like organic modelling, wich max is more than capable of.



    DEBATE OVER, BAck TO TO GALLERY-ING!

  3. #1893
    Member Kiwibird's Avatar
    Join Date
    Jan 2007
    Location
    PA
    Posts
    100

    Re: Gallery Topic (post your favorite work, or WIP's)

    I'm not sure if Blender has a polygon counter. If it does I don't know how to get to it.

  4. #1894
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Gallery Topic (post your favorite work, or WIP's)

    It's probably nurbs, so you won't get polygon counts.

  5. #1895

    Re: Gallery Topic (post your favorite work, or WIP's)


    no more arguing about max and maya.

  6. #1896

    Re: Gallery Topic (post your favorite work, or WIP's)



    I need to start working from concept sketches :v

  7. #1897
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: Gallery Topic (post your favorite work, or WIP's)

    If you can't do any better than that without a concept, thats pretty sad. Bad model; be more creative or something.

  8. #1898
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Gallery Topic (post your favorite work, or WIP's)

    who needs concept.

    just doodle in 3d, that's how all my awesome stuff comes to be.

  9. #1899

    Re: Gallery Topic (post your favorite work, or WIP's)

    Arr, I be creative on paper!

  10. #1900
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,835

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Botolf View Post
    Arr, I be creative on paper!
    Needs more

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •