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Thread: ATTN: We liek mudkips

  1. #11
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    Re: sup

    wow, i have to admit, that looks pretty darn good.
    more than i'd have expected from you lot.
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  2. #12
    Your Average Cannonfodder Archon23's Avatar
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    Re: sup

    Is that a hopefully less buggy and better working scarab I see there? If its an enemy. well.......FUCK YES
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  3. #13

    Re: sup

    Quote Originally Posted by Haloking365 View Post
    Wow, very nice work. But I dont like the repeated repeated textures textures thing goin on in a30, namely the gound textures. And one other thing. Can someone please kill that Coag map? Please? The textures set a really ugly mood. Everything looks like its washed out and browned. :blech:
    those repeating textures are really unnoticable when your on the ground playing, but it it becomes much of a problem, ill try and fix it.
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  4. #14
    I R Serious Texra DaneO'Roo's Avatar
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    Re: sup

    That grass texture looks absolutely fucking fail. Other than that, nice work.
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  5. #15

    Re: sup

    Quote Originally Posted by n00b1n8R View Post
    don't repeating textures eat FPS?

    also, where the fuck would there be an area large enough to handle a scarab fight in H1? mb where you get the last banshee at the end of 2 betrayals, but I can't think of anywhere else O_o

    also, if you have the POA fly over like In amber clad or regret's ship in H2, that'd be fucking epic :O!!

    Can we expect H2 style lock-on rockets?
    me and l33t had a method of scripting it so if your looking at an occupied vehicle you can lock on, but if your looking at a biped it wont lock on. idk if we're still doing it , but most likely.
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  6. #16

    Re: sup

    Quote Originally Posted by n00b1n8R View Post
    I meant that as well as having to physically lock on (not just looking at the vehicle, but holding down the trigger.)

    actually, the PP kinda does that so it shouldn't be that hard right?
    l33t accomplished that a long time ago, and included the moving reticule and beeping sounds and whatnot.
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  7. #17
    Taiko Drums = Win
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    Re: sup

    God damnit, CAD, why do you ALWAYS have to post pics? Now I need a bucket.
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  8. #18
    Taiko Drums = Win
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    Re: sup

    No, I need a bucket because I creamed. D:
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  9. #19

    Re: sup

    Quote Originally Posted by Archon23 View Post
    Is that a hopefully less buggy and better working scarab I see there? If its an enemy. well.......FUCK YES
    100% scripted. None of that kill-the-driver-then-you-can-use-it bullshit.
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  10. #20
    Senior Member ICEE's Avatar
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    Re: sup

    wow those textures are gorgeous. the animations are pro as usual, and OMFGBIRDS!! thats awesome

    edit: also, why does everything i want show up on this forum?(elite hands ftw)
    Last edited by ICEE; October 17th, 2007 at 08:46 AM.
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