:O!
sweet.
here's something I've been working on for a while
:O!
sweet.
here's something I've been working on for a while
Oh shit, they actually look rocky! :awesome:
have fun UV'ing that.
how many poly's does the new UT support?
Alot. They said somewhere that at times they have over 100 thousand polies onscreen.
Also, <3 maya.
that's REALLY easy to UV. it's got the topology of a plane, so don't even have to get any drastic deformations. fuck, wouldnt surprise me if it could all be auto-unwrapped almost perfectly.
ANYWAY...[edit: seems my image host is offline, too bad]back online
some wall panels i've been working on for da new map.
actually, i've really just been making all the cracks and shit.
thing is, they all need to be more or less interchangable/modular, so have to make sure all the borders align properly.
this is about an hour's worth of good work. makes me wonder what the fuck i was doing the rest of the day. :/
man, i'm still amazed at the polycounts i can work with for UT3, i'm going to have to do some major adapting for that, but i think i'll like it alot when i get the hang of working with these kind of polycounts.
have fun skinning dano.
also, do you want me to make highrezzes for this stuff? so you dont have to make normalmaps along with it? or are you HARDCORE and gonna make em yourself?
Last edited by Tweek; October 29th, 2007 at 04:57 PM.
heh, nice. I gotta learn to make naturally damaged looking stuff like that.
i'd be happy to record the process for you if you want me to.
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