These screenies Suck, but it shows what was possiable with 45 minutes of messing around with unreal 3 editor. AND NO, i have never touched any of the unreal editors befor. Its just that simple.
unreal 3 editor = leetsause. just exported mesh as .ASE and imported into unreal. no need to follow seal world rules as you can asign per-poly collison to mesh :0. and you can drop into your map and play on the fly without compiling. lol took only 45 minutes to play around with it to fall in love. talk about a artist dream come true.
those of you looking to use next-gen engine for design, get GoW or unreal 3.
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