Yeah, it makes sense and you do have a point - but they're a corporation, that's to be expected. Plenty of other factors would've figured though, I imagine.
Either way, all told, most things come down to money.
lol ya Microsoft have allways been about the $_$
lol i remember seeing something on bungie about the new movie, and universal and another film company wanted to talk numbers about the movie and microsoft was like
"we dont want to have the movie made by them if all they care about is the money"
i LMFAO! because microsoft is charging some insanely high amount of royalties for the movie, thats why the movie hasnt allready been made.
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anyway it should have been made, but the lead and netcode i think are worse then not having co-op.
i'd rather not have co-op and have a game that has decent netcode and very little to 0 ping.
but god dam i wish we had co-op. that would own so much ass. i wouldnt care if it was only for lans, i just want co-op![]()
It's simple when you think about it - To do co-op on PC means you have to use the internet to connect with someone else. And to use the internet means they would have to use a netcode that would be able to send packets fast enough and require those packets to send more data (because of syncing AI, regionable damage, etc.) and well, MS decided to use a 56k-friendly (hahahahaha) netcode.
Gamepads on PCs weren't very popular back in '03.
Halo PC's netcode actually was scripting to emulate 16-player system link over the internet and LAN, since the original Xbox version had no online MP. Halo xbox's system link did not support AI or co-op, so it wouldn't go into the PC either.
To make a netcode that supported AI (and therefore co-op) would require GBX to rewrite half the game from the ground up, which would have delayed Halo PC's release until after Halo 2 came out. Leaving out co-op was disappointing but a smart decision for GBX - if they had rewritten everything, the game wouldn't sell. After all GBX no longer supports Halo, and has other excellent hits like Brothers in Arms.
Co-op does make the game half as easy if all it involves is throwing in a carbon copy of the first player. The levels could use adaptation to better suit 2 players, just like Doom 3 on xbox.
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