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Thread: Co-op in Halo PC, should it have been made?

  1. #41
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Yeah, it makes sense and you do have a point - but they're a corporation, that's to be expected. Plenty of other factors would've figured though, I imagine.

    Either way, all told, most things come down to money.
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  2. #42

    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by rossmum View Post
    I'd hardly go buy Halo or H2 Xbox (though I bought the latter shortly after release) to get co-op.
    I will just for the hell of it once the 360 is the new big thing and I can get an Xbox for 20 bucks at a pawn shop
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  3. #43
    $20 bill y'all Bodzilla's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    lol ya Microsoft have allways been about the $_$

    lol i remember seeing something on bungie about the new movie, and universal and another film company wanted to talk numbers about the movie and microsoft was like
    "we dont want to have the movie made by them if all they care about is the money"
    i LMFAO! because microsoft is charging some insanely high amount of royalties for the movie, thats why the movie hasnt allready been made.
    [/off topic]

    anyway it should have been made, but the lead and netcode i think are worse then not having co-op.
    i'd rather not have co-op and have a game that has decent netcode and very little to 0 ping.

    but god dam i wish we had co-op. that would own so much ass. i wouldnt care if it was only for lans, i just want co-op
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  4. #44

    Re: Co-op in Halo PC, should it have been made?

    You can run games on an emulator will fully functioning split screen, I see no reason why they couldn't have done it with PC. That's what never made sense to me
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  5. #45
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by FriedMetroid View Post
    You can run games on an emulator will fully functioning split screen, I see no reason why they couldn't have done it with PC. That's what never made sense to me
    It's simple when you think about it - To do co-op on PC means you have to use the internet to connect with someone else. And to use the internet means they would have to use a netcode that would be able to send packets fast enough and require those packets to send more data (because of syncing AI, regionable damage, etc.) and well, MS decided to use a 56k-friendly (hahahahaha) netcode.
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  6. #46

    Re: Co-op in Halo PC, should it have been made?

    No, it's NOT simple. There's absolutely no reason you couldn't have had split screen, my gamepad works 100% in Campaign mode, and I have 2.
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  7. #47
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    It's simple when you think about it - To do co-op on PC means you have to use the internet to connect with someone else. And to use the internet means they would have to use a netcode that would be able to send packets fast enough and require those packets to send more data (because of syncing AI, regionable damage, etc.) and well, MS decided to use a 56k-friendly (hahahahaha) netcode.
    What I just posted ^ was why there is no co-op. o.o
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  8. #48

    Re: Co-op in Halo PC, should it have been made?

    but you don't HAVE to use the Internet by any means, as I said, it's perfectly possible to do split screen on ONE computer with 2 gamepads or one gamepad and a mouse/keyboard connected to the same computer. Emulators havebeen doing it for years
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  9. #49
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Oh, well I don't think (imo) that came up in discussion for halo PC when they were porting it.
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  10. #50
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Gamepads on PCs weren't very popular back in '03.

    Halo PC's netcode actually was scripting to emulate 16-player system link over the internet and LAN, since the original Xbox version had no online MP. Halo xbox's system link did not support AI or co-op, so it wouldn't go into the PC either.

    To make a netcode that supported AI (and therefore co-op) would require GBX to rewrite half the game from the ground up, which would have delayed Halo PC's release until after Halo 2 came out. Leaving out co-op was disappointing but a smart decision for GBX - if they had rewritten everything, the game wouldn't sell. After all GBX no longer supports Halo, and has other excellent hits like Brothers in Arms.

    Co-op does make the game half as easy if all it involves is throwing in a carbon copy of the first player. The levels could use adaptation to better suit 2 players, just like Doom 3 on xbox.
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