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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #2821
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Probably not, I might be able to get some people to help me out, a lot of people owe me favors, I just need to put it together. I figure, if it fails to get off of the ground, then I got some experience out of the deal.

  2. #2822
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    weren't you already working on a campaign

  3. #2823
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    weren't you already working on a campaign
    A while ago, yes. It never went anywhere because I didn't have any scripts to it, so I couldn't do anything CMT hadn't already done.

  4. #2824
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    I have a few questions about weapon possibilities:

    1. Can you have the flashlight key (referred to as F from now on) set up to toggle your weapon between a primary and secondary mode? Example: I pick up a weapon that shoots in an accurate burst-fire mode, then press F and it shoots in a semi-accurate fully-automatic mode, and draws from the same ammo pool, AND i still have another weapon in secondary with a different F key function (that remembers its current setting while in secondary).

    2. If the F key toggle is possible, can I make a weapon that initially has a basic setup of primary for shooting and secondary for grenade throwing, and when toggled, primary for shooting one weapon, and secondary for shooting another, both drawing from the same ammo pool? This would essentially be like dual-wielding two of the same weapon, but the max ammo would not change when toggled, but other values, such as accuracy and spread would.

    3. Can I have a weapon that has two levels of overcharge? Example: A single click yields a projectile that travels for 10 meters before detonating, while a hold for .5 to 1.5 seconds yields a projectile that travels 30 meters, and +1.5 yields 50 meters.

    If these are possible, I might be able to make a new and interesting set of about eight weapons that will be quite interesting.

  5. #2825
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by sever323 View Post
    I have a few questions about weapon possibilities:

    1. Can you have the flashlight key (referred to as F from now on) set up to toggle your weapon between a primary and secondary mode? Example: I pick up a weapon that shoots in an accurate burst-fire mode, then press F and it shoots in a semi-accurate fully-automatic mode, and draws from the same ammo pool, AND i still have another weapon in secondary with a different F key function (that remembers its current setting while in secondary). Hmm... It may be possible, but I'm not sure. I know Dual-Wielding does something like this.

    2. If the F key toggle is possible, can I make a weapon that initially has a basic setup of primary for shooting and secondary for grenade throwing, and when toggled, primary for shooting one weapon, and secondary for shooting another, both drawing from the same ammo pool? This would essentially be like dual-wielding two of the same weapon, but the max ammo would not change when toggled, but other values, such as accuracy and spread would. I believe it would be, yes.

    3. Can I have a weapon that has two levels of overcharge? Example: A single click yields a projectile that travels for 10 meters before detonating, while a hold for .5 to 1.5 seconds yields a projectile that travels 30 meters, and +1.5 yields 50 meters. Yep. It's in the .Projectile tag, you set a different .Projectile for an overcharge shot, and you can enter the values from there. Look at the Plasma Pistol, I think it has something similar to this.

    If these are possible, I might be able to make a new and interesting set of about eight weapons that will be quite interesting.
    You said interesting twice at the end there.

  6. #2826
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Lol oops. I started to say something else but fucked it up. I use some words too often, and they just end up being repeated.

  7. #2827

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Jay2645 View Post
    I THINK someone beat me to the punch with an ODST campaign idea, I've been overlooking any topics that seem boring/uninteresting or I'm too lazy to look at. I'm pretty sure it's Bridge CE, but I'm not confident and I don't know too much of the details.
    Yep, BCE is an ODST campaign. But you're absolutely welcome to try one of your own. I'll just warn you that it's a lot more work than you think. But yeah, I'd definitely love to see some more custom Halo CE solo levels.

  8. #2828

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Rob Oplawar View Post
    Yep, BCE is an ODST campaign. But you're absolutely welcome to try one of your own. I'll just warn you that it's a lot more work than you think. But yeah, I'd definitely love to see some more custom Halo CE solo levels.
    I'm thinking of working on one (early stages right now, but I have some ideas), if not for Halo CE, then perhaps whenever Microsoft pushes Halo 3 onto PC

  9. #2829
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    This weapon set that I have in mind/planning is actually the starting point for a custom sp campaign set after the events of Halo 3 (thus, it doesn't need to follow any preexisting precedents other than the UNSC-Sangheli alliance) which will involve a cybernetic super-soldier (aka future-Spartan), a group of Sangheli allies, a UNSC multi-purpose AI that gets entrapped, two spin-offs of that AI (one of which immediately goes rampant in the defense installation, while the other joins you in your suit), a Forerunner-corrupted UNSC defense AI, a pair of UNSC-Sangheli Cruisers (one of which crashes), Sentinels (all shapes and sizes), and the Flood. Also, it will involve some of the most intense firefights possible (the rampant AI channeling all of the Food attacking the base to your position), and some of the most non-linear battlefields in existence.
    Last edited by Sever; December 17th, 2007 at 01:49 AM.

  10. #2830
    Senior Member Hunter's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Conscars, i was thinking of a stormy theme, with battles going on in space, which will be loud explosions.

    You could have trees flying around and stuff as well....lol.

    And sometimes lightening striking the ground if you could make that sync and not lag to much.

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