I have a few questions about weapon possibilities:
1. Can you have the flashlight key (referred to as F from now on) set up to toggle your weapon between a primary and secondary mode? Example: I pick up a weapon that shoots in an accurate burst-fire mode, then press F and it shoots in a semi-accurate fully-automatic mode, and draws from the same ammo pool, AND i still have another weapon in secondary with a different F key function (that remembers its current setting while in secondary).
2. If the F key toggle is possible, can I make a weapon that initially has a basic setup of primary for shooting and secondary for grenade throwing, and when toggled, primary for shooting one weapon, and secondary for shooting another, both drawing from the same ammo pool? This would essentially be like dual-wielding two of the same weapon, but the max ammo would not change when toggled, but other values, such as accuracy and spread would.
3. Can I have a weapon that has two levels of overcharge? Example: A single click yields a projectile that travels for 10 meters before detonating, while a hold for .5 to 1.5 seconds yields a projectile that travels 30 meters, and +1.5 yields 50 meters.
If these are possible, I might be able to make a new and interesting set of about eight weapons that will be quite interesting.
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