Probably not, I might be able to get some people to help me out, a lot of people owe me favors, I just need to put it together. I figure, if it fails to get off of the ground, then I got some experience out of the deal.
Probably not, I might be able to get some people to help me out, a lot of people owe me favors, I just need to put it together. I figure, if it fails to get off of the ground, then I got some experience out of the deal.
weren't you already working on a campaign
I have a few questions about weapon possibilities:
1. Can you have the flashlight key (referred to as F from now on) set up to toggle your weapon between a primary and secondary mode? Example: I pick up a weapon that shoots in an accurate burst-fire mode, then press F and it shoots in a semi-accurate fully-automatic mode, and draws from the same ammo pool, AND i still have another weapon in secondary with a different F key function (that remembers its current setting while in secondary).
2. If the F key toggle is possible, can I make a weapon that initially has a basic setup of primary for shooting and secondary for grenade throwing, and when toggled, primary for shooting one weapon, and secondary for shooting another, both drawing from the same ammo pool? This would essentially be like dual-wielding two of the same weapon, but the max ammo would not change when toggled, but other values, such as accuracy and spread would.
3. Can I have a weapon that has two levels of overcharge? Example: A single click yields a projectile that travels for 10 meters before detonating, while a hold for .5 to 1.5 seconds yields a projectile that travels 30 meters, and +1.5 yields 50 meters.
If these are possible, I might be able to make a new and interesting set of about eight weapons that will be quite interesting.
Lol oops. I started to say something else but fucked it up. I use some words too often, and they just end up being repeated.
This weapon set that I have in mind/planning is actually the starting point for a custom sp campaign set after the events of Halo 3 (thus, it doesn't need to follow any preexisting precedents other than the UNSC-Sangheli alliance) which will involve a cybernetic super-soldier (aka future-Spartan), a group of Sangheli allies, a UNSC multi-purpose AI that gets entrapped, two spin-offs of that AI (one of which immediately goes rampant in the defense installation, while the other joins you in your suit), a Forerunner-corrupted UNSC defense AI, a pair of UNSC-Sangheli Cruisers (one of which crashes), Sentinels (all shapes and sizes), and the Flood. Also, it will involve some of the most intense firefights possible (the rampant AI channeling all of the Food attacking the base to your position), and some of the most non-linear battlefields in existence.
Last edited by Sever; December 17th, 2007 at 01:49 AM.
Conscars, i was thinking of a stormy theme, with battles going on in space, which will be loud explosions.
You could have trees flying around and stuff as well....lol.
And sometimes lightening striking the ground if you could make that sync and not lag to much.
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