Yeh, I almost 100% plagiarized it
Cept Mine has a little bit of a different cliff forming, as they go right to the frame around the door, and theirs goes farther out.
Yeh, I almost 100% plagiarized it
Cept Mine has a little bit of a different cliff forming, as they go right to the frame around the door, and theirs goes farther out.
Now, i love what Ð4ÑØ has done with everything, it looks amazing.
Now the layout...etc is good, but i wish some of the modeling was up to par with his texturingIt's nice none the less though, his texturing/skinning makes it look uber so...alls good.
Now...a lesson in boredomness....(yes its a wordw/e)
Ð4ÑØ's Image
selentic's Image
btw your count on those little thingys is out
Now, thing about this base model, other then it been unique, is that is pretty simple to make...
5mins later...after typing the above ^^
Yea, that really did only take me 5mins to make...
Not even close to what i could have done in like an hour, but i just that fast, now its effective i'll admit, but lacks in 'gameplay gimmicks' but we'll see when Ð4ÑØ actually finishes this bad boy and gets it ingame what it plays like.
Oh and a word for the wise...I HATE that people have to steal other peoples ideas, such as this base, because there imagination is so limited they can't even concept a frickin base design by them self.
kthxbi!
HAHA. Well the model wasn't originally sapposed to be textured by Dane. Me and Mass were going for more of a H1 detail model. Just alittle better. And then dane came in and sexified it.
But those bases are not our idea either. They are taken from h3 and changed a bit.
The map does play exalent. We did not want to make much to the base because the gameplay is meant to get the person to relise that the open spot is at the base making them defend themselve sin the center so less base camping and more awsome fire fights. Plays awsome in CTF. Originally designed for a FFA map because we lack good maps like them. And just a plain 1v1 map. So yes this should have some awsome gameplay and shall work good for everygametype. Now that I think about it. KOTH would be fun on this map too. But we still have to test that.
I'm working on a video that is like a UI but is being done in 3DS. Will be released soon.
If you are putting this into Halo, it can do 2048x2048 fine. My cliff textures are 2048x2048 with dynamic lighting and a 512 bump-map, and i get 80 FPS looking at it with an 8500gt. Just don't over-use that resolution, but it will do fine in certain places. It looks AMAZING!
Not really. You are still dealing with 2048 x 2048 pixels, there is no way to get "sub pixel" detail in a texture. If anything it's better to paint it at 2048 x 2048 first instead of scaling it down because Photoshop (at least Version 6.1, which is what I am using) murders details when you size something down and turns it into a blurry mess.
No Kalub is right, Photoshop shrinks them in a specific way which gives it a nice effect.
The AA effect is not coming from the bloom.
is that with an app or are you going the same way as ballscars?
Halo PC Mod with the sniper rifle. Nega vision makes stuff negative so there more noticeable.
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