Quote Originally Posted by Kalubâ„¢ View Post
Thats what I'm saying, but typically if you paint it by hand at highres and then shrink it down, the details get sharper. Hell he could paint it at 4096x4096 amd then shirk it down.
Not really. You are still dealing with 2048 x 2048 pixels, there is no way to get "sub pixel" detail in a texture. If anything it's better to paint it at 2048 x 2048 first instead of scaling it down because Photoshop (at least Version 6.1, which is what I am using) murders details when you size something down and turns it into a blurry mess.