actually, using scripts to spawn more than 5, and having them respawn correctly is pretty simple, and not "buggy" at all.
Alright, i decided to work on it some more.
so far:
I have slowed the BR reload and made it smoother
I have made a H2 Sniper reload
I made a H2 Magnum reload
I made the carbine reload look more natural
I cannot seem to get my lightmap to match the real headlong though...it seems to have 2 differnt colors, one slightly pink when looking toward the water, and one slightly yellow when facing the other way. --I could use a little help getting my colors a little closer...any help is appreciated here.
I could also use a set of pick-up icons that arnt "fugly" as you say (I personally dont see whats wrong with the ones I used, so this could be a problem)
I found this map very enjoyable
but there were some minor issues
like the tank
kenney
instead of the tank would you add a wraith to the next version
the tank is a issue in team slayer games
also some reticles need touching up like the beam rifles
and some sounds like the plasma rifles
sometimes its the halo 1 sound sometimes its the halo 2 sound
but overall I found the map very enjoyable
good job kenney
also fix the brute shot please
the animations were very off
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks