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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #3301
    Senior Member Terror(NO)More's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Hey kornman00 when are you going to finish cracking the h2v editing kit?

  2. #3302
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    now i know this might seem like showing you the same pictures over and over again (but after months of interruptions, comp failures thanks to my stupid desktop not being able to handle vista, then downgrading and then term papers and finals) i'm glad to finally be able to start working on detailing my terrain.

    althoug you might not see the additions on my level, i attached the level's bases, began working on cliff geometry to add variation to the middle-section of the level, scrapped that huge interior structure (i'm trying to go for a more waterworks-meets-epitaph look for that section that's going to be underground) added a gateway (yes i know it looks unoriginal) to the middle section

    screenies:
    more recent, but i gotta work out some old geomertry errors

    old:


    now things i feel i have left to do before i can even think about being done with creating the level geometry
    • create a newer-more-streamlined interior structure (downloaded tons of pics of forerunner interiors between halo 2 and halo 3)
    • place more cliff geometry in the middle valley (where i intend to have a waterfall if ghost's bluestreak scripts will let me)
    • work on teleport structures (i like to call them gateways) but essentially they're like what CMT has on their levels by the bases- structures or rooms that house the teleporter.
    • add the skybox
    • add extra structures and details that i intend to have outside of the level
    i have to say though, i'm really dissapointed in my progress in this level so far (all this time wasted and nothing to show except a halo compiler/script-editor program and these lousy screens of geomery error laden lanscapes)

    maybe after i finish working on the bsp i'll get to making custom content for it...

    the original purpose of this level in the first place is so that i have a level to 1) serve as my first public release after many noob-looking and scrapped projects and 2) act as a testing platform because i plan on working on a halo 3 convertion to familiarize myself with the hce engine so that 3) whe i'm skillfucl enough, i could move on to actual custom content that is separate from the halo universe entirely (due to my own dreams/aspirations and so i dont get a flamefest like h3t)

    i have a general idea of what i'm doing but might need to ask some questions/for help in some cases later down the road. overall i'd say this community is very tolorable towards the newer members of the board and people who are willing to learn. there is a high abundance of help resources avaliable if you know where to look such as super sunny's tuts, dane's forerunner tut, CtrlAltDestroy's normal mapping tut and many others listed on ghost's website that teach both basic and advanced skills. i thank all for feedback both constructive (and intended insults, which mean i have to try harder). and i hope to one day be a contributing and well-known member of this community one day
    Last edited by demonmaster3k; January 11th, 2008 at 08:43 AM.

  3. #3303
    Senior Member Terror(NO)More's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Hey guys Ive been busy lately I havnt been able to be on much except to check forums, today I finally Ive had some time today to work in photoshop a bit, I know how you all hated this texture I have been working on well I did a little to it not much as you can see Ive added a few scratches, color change, ect. I cant say its much better honestly, but Ill leave that up to you all to decide.


    Oh noes what might this be?




    Yes well as you can see this here is an attempt at a forerunner texture in matter of fact my first attempt. It's not that detailed with the lines and stuff its basic to see if I can get somewhat the look. I am not saying its good or bad I'm not judging it, thats the community's (You all) job to do.


    I would have put the pics in the show button things but I cant find the code for it anywhere I searched for 15 minutes. lolz

  4. #3304
    Senior Member teh lag's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Terror(NO)More View Post
    Hey guys Ive been busy lately I havnt been able to be on much except to check forums, today I finally Ive had some time today to work in photoshop a bit, I know how you all hated this texture I have been working on well I did a little to it not much as you can see Ive added a few scratches, color change, ect. I cant say its much better honestly, but Ill leave that up to you all to decide.

    <pic1>
    Still looks like dull grey canvas.

    Oh noes what might this be?



    <pic2>
    Um. Lines on a basic material. Yay. Looks more human than forerunner tbh, and the material itsself doesn't seem so great. It's very splotchy and in general not metal-ish.


    I would have put the pics in the show button things but I cant find the code for it anywhere I searched for 15 minutes. lolz
    I don't see what's so funny about it. Also, [spoiler] tags.

  5. #3305
    Is bad, really bad SMASH's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Code Name: Prowler


  6. #3306
    Senior Member Terror(NO)More's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Nice smash :P Are you going to make it where you make it go by using your feet to push it. :P Ive seen better form you smash!

    BTW Update On Texture,





    EDIT: Yet I took Dano's Tutorial and I still cant get the grasp of damn forerunner texturing. I mean Im not the best at texturing but it seems I only am decent atm doing human looking textures.... Dano you need to get on aim even though I know you dont like tlaking to me "Thus I bug you so much well I havnt bugged you about the one problem I had awhile back. I just need your advice on this. Thanks.
    Last edited by Terror(NO)More; January 11th, 2008 at 09:20 PM.

  7. #3307
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SMASH View Post
    Code Name: Prowler

    Somethings missing, but Im liking so far.

  8. #3308
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Dude, those spikes suck. Take them off, or make them look better, seriously. So far.....whole model......kinda bland. :/ Sorry, but needs a heck of a lot more detail. Perportions are way off too.

  9. #3309
    a bit of the old in-out Roostervier's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Terror, use shot tags. Also, it doesn't look any better. Filters and grunge brushes != a good texture. Try looking up more tutorials. Even the last gen ones give you the basics, and you will grow into next gen on your own when you become competent.

  10. #3310
    Senior Member Terror(NO)More's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Lol Im downloading a shit load of tutorials off a site that came with photoshop magazines but these are if you lost the dvd so you can download them :P cheap way ehh.

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