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Thread: Delta Halo (Working title) SP Map

  1. #61
    Bad hair day... Edward Elrich's Avatar
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    Re: Delta Halo (Working title) SP Map

    Agreed, really shows how different the engines are. I'm hoping the finished map will have more debris and stuff than that's showing right now.
    BTW I thought it was a phantom that dropped the pods, not a cruiser.
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  2. #62
    Cø Яэdsσniс Co Redsonic's Avatar
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    Re: Delta Halo (Working title) SP Map

    I think its both...i think
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  3. #63
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    im thinking of ways to make the cruiser more pretty looking when it flys by, already added the plasma coming out the back, now some more things im gonna do to it.
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  4. #64
    Just another error.. Abstract.Error's Avatar
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    Re: Delta Halo (Working title) SP Map

    Add particles ( Bird feathers, that kind of stuff.) flying onto the side of the cruiser?
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  5. #65
    a-dumb-ass adumass's Avatar
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Abstract.Error View Post
    Add particles ( Bird feathers, that kind of stuff.) flying onto the side of the cruiser?
    Some dust and camera shaking, maybe random objects getting blow away?(If its that close..)
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  6. #66
    Looking for his home. Apoc4lypse's Avatar
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by =EP_T33KUP View Post
    I think the cruiser should be a little higher to be honest. I've never seen a capital ship fly at tree top level.
    not to mention never really seeing it ever do that...

    I think it would be a much nicer sequence if instead of doing that you had a sequence similar to the e3 h2 video drop pods sequence occur.. The one where the drop pods fall down to earth would be nice looking.

    Maybe if you insist on having a covie cruiser fly over, have that happen, but a lot higher up. Then have a few streaks through the sky or a bunch of em, indicating drop pods falling down, and then have some land near the chief.

    Also, I'd make the whole thing fully cinematic, your in the hog driving then a script takes control of the players camera which shows the events unfold from better angles then what you would have from the turret.
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  7. #67
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    that seems like a good idea
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  8. #68
    Kid in the Hall Kornman00's Avatar
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    Re: Delta Halo (Working title) SP Map

    keep it up man, I have high hopes for you
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  9. #69
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    self explanatory



    Still some bugs i have to tweak (bsp is getting redone)

    I still have to make a flying animation for the drones, right now there flying around using the idle one
    Last edited by Ki11a_FTW; February 5th, 2008 at 04:33 PM.
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  10. #70
    Senior Member PopeAK49's Avatar
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    Re: Delta Halo (Working title) SP Map

    well thats going to be a pain in the butt to fight the buggers.
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