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Thread: Delta Halo (Working title) SP Map

  1. #91
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Delta Halo (Working title) SP Map

    I don't think that kind of thing is possible, or would even work right at all with CE's AI engine. In CE, AI works by having general action and reaction data defined in an actor tag, and weapon firing parameters defined in an actor variant. In Halo 2, the actr/actv tags don't exist anymore, and weapon firing params are defined elsewhere.
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  2. #92
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by p0lar_bear View Post
    I don't think that kind of thing is possible, or would even work right at all with CE's AI engine. In CE, AI works by having general action and reaction data defined in an actor tag, and weapon firing parameters defined in an actor variant. In Halo 2, the actr/actv tags don't exist anymore, and weapon firing params are defined elsewhere.
    gb2 sandbox <>
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  3. #93
    got blood on his suit MNC's Avatar
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    Re: Delta Halo (Working title) SP Map

    I always wondered if you could just let you gun fall down and the marine's gun fall down, with a bit of practice into his and your arms, and thus switch.

    But I don't recall any scripts being able to do that.
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  4. #94
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    ill mess with it a little later
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  5. #95
    a-dumb-ass adumass's Avatar
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by p0lar_bear View Post
    I don't think that kind of thing is possible, or would even work right at all with CE's AI engine. In CE, AI works by having general action and reaction data defined in an actor tag, and weapon firing parameters defined in an actor variant. In Halo 2, the actr/actv tags don't exist anymore, and weapon firing params are defined elsewhere.
    What if you set in the weapon tag which actor variant tag to use like how vehicle weapons are set. Then somehow change their weapon, maybe with bump possession. They would keep their original actor tag but the weapon's actor variant would change they way they fired, right?
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  6. #96
    Cø Яэdsσniс Co Redsonic's Avatar
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    Re: Delta Halo (Working title) SP Map

    maybe...
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  7. #97
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    sorry there hasnt been much updates lately, but i decided to add more then one map to the story. heres a little pic of part of one of the intros.



    i know i doesnt reveal anything, but there will hopfully be a larger update soon, sorry. And i am eventually gonna get a site up for the project, hosted by kororigaming.
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  8. #98
    Cø Яэdsσniс Co Redsonic's Avatar
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    Re: Delta Halo (Working title) SP Map

    What was the point of posting it then? Its just a Pelican in a cloudy day. -_-
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  9. #99
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    wanted to post something, but didnt want to spoil some new things
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  10. #100
    Cø Яэdsσniс Co Redsonic's Avatar
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    Re: Delta Halo (Working title) SP Map

    Oh. you could have done a little bit more though...
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