Yoyo, do you have the French version of Halo CE ?
I have already experienced that kind of problems, with the CMT SP mod for example.
bitmaps.map and sounds.map aren't the same for all version of the game. Althouth, that should'nt be the problem. ( You can build a map with the default tag set ( aka the english one) and run the map just fine on a non-english Halo:CE)
This also explain why the font "change", the one in the PAL build (french and so on) got a font file with more characters, and also the "this is a problme I already found with some HaloPC mod or the yoyorast UI for example" part.
I'll explain :
If you build a HaloPC mod with the english tag set, bitmaps and sounds are referenced for this tagset. We know the position of the data in the bitmaps.map and sounds.map
BUT, if you try to load this mod in the french version of halo, for example, the same file ( ex : main logo of the ui) isn't at the same place in the bitmaps.map and sounds.map . So it'll load data yeah... but not the right data. Which explain the fubbared bitmaps and sounds problems.
You'll ask me : why are the files differents ? Simply because some bitmaps and sounds don't have the same height ( ex : bitmap in the menu, voice and all)
PS : Mon anglais n'est pas tip-top, si tu veux la même chose en français, demande XD






Bookmarks