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Thread: Co-op in Halo PC, should it have been made?

  1. #61
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Co-op on one PC would be stupid because it would drain power like you wouldn't believe. For two, it just wouldn't work (no matter how good the netcode, it still takes time to send and receive information).
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  2. #62
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    Re: Co-op in Halo PC, should it have been made?

    not seperating dial-up users and broadband users would spoil broadband user's experience. We are paying more money for our service and these dial-up weenies just join and lag evry1 to death.
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  3. #63
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Unfortunately 'those dialup weenies' would like to be able to enjoy their gaming experience too, show some respect.
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  4. #64
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by Rescudo View Post
    We'll never get 1000 players on at once, will we.
    Sure we will. Just wait for the Xbox 1440 or the PS12.
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  5. #65

    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by Eps][Lon3 View Post
    They should just leave it at co-op on one computer. The major issue why they aren't doing this is that on one computer the game would have to display itself twice, producing extremely low fps on just average computers. In the questions they answered they wanted to make the game compatible with everyone, no matter how crappy their gfx card was(as long as it was able to meet minimum req.) But then......if you had dual 8800s...or even one of the newest cards....co-op wouldn't be a that much of a problem...Someone tell them this -.-

    The netcode thing......they should just set it so that dial-up players play amongst themselves....Give them a good reason to upgrade. Optimize gameplay for broadband, its what most people have nowadays anyway. Dial-up is ancient technology....move on!!

    Everyone's still forgetting that it might be rendering 2 scenes but it's also rendering each one at half res...

    Also, you can turn your settings down for a reason. If the Xbox could do split screen, I see no reason why PC hardware (which even when Halo Xbox was out was still vastly superior) couldn't
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  6. #66
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    My PC runs Halo worse than my Xbox despite being (supposedly) over twice as powerful.

    Consoles are dedicated gaming machines. PCs aren't.
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  7. #67
    $20 bill y'all Bodzilla's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by Eps][Lon3 View Post
    not seperating dial-up users and broadband users would spoil broadband user's experience. We are paying more money for our service and these dial-up weenies just join and lag evry1 to death.
    it's been stated many times b4.

    When Halo PC was made i think less then 5% of ppl connected to the internet had broadband.
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  8. #68
    Bad hair day... Edward Elrich's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Now, however...
    And, besides having to somehow share the netcode, the problem comes up that TWO engines have to keep track of the AI at the same time, and somehow make sure they're in the same position. Result: exploding comp when it's overloaded, the immediate reboot of Windows, or something else horrible and somewhat unexplainable. (Who's going to believe your com actually exploded playing Halo, besides the people here?)
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  9. #69
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by Edward Elrich View Post
    Now, however...
    Don't even go there. Gearbox can't and won't redo the entire netcode for an old game just because we bitch constantly about lag. They have their own projects to work on and it's too major an update to be viable in any way, shape or form.
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  10. #70
    $20 bill y'all Bodzilla's Avatar
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    Re: Co-op in Halo PC, should it have been made?

    Quote Originally Posted by Edward Elrich View Post
    Now, however...
    And, besides having to somehow share the netcode, the problem comes up that TWO engines have to keep track of the AI at the same time, and somehow make sure they're in the same position. Result: exploding comp when it's overloaded, the immediate reboot of Windows, or something else horrible and somewhat unexplainable. (Who's going to believe your com actually exploded playing Halo, besides the people here?)
    well dude if it means that much to u i'm sure u can rebuild the entire netcode if u wanted to.

    it's not like it's a collosal waste of time, money and resources or anythng.....
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