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Thread: Valkryie RC1 -Just wanted to get this out

  1. #21
    The Cake is a Lie. Jay2645's Avatar
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    Re: Valkryie RC1 -Just wanted to get this out

    I found the bear, too, but I figured it was just my eyes playing tricks on me...
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  2. #22
    In a galaxy far far away beele's Avatar
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    Post Re: Valkryie RC1 -Just wanted to get this out

    You must spread some rep before ...

    Looks great
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  3. #23

    Re: Valkryie RC1 -Just wanted to get this out

    I'll see what I can do about the shader_models and other details! I wanted to keep everything classic, but I guess it needs to be changed ><

    Nice find :P
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  4. #24
    chilango Con's Avatar
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    Re: Valkryie RC1 -Just wanted to get this out

    Looks better every time, nice work as usual
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  5. #25
    Senior Member Geo's Avatar
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    Re: Valkryie RC1 -Just wanted to get this out

    Ya when I tried it out, I was amazed, it was my first time trying out Valkyrie, and I was impressed. Now just find someone to make an awesome bsp (hint hint) and then make it look gorgeous.
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  6. #26
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    Re: Valkryie RC1 -Just wanted to get this out

    Quote Originally Posted by GeometricGeek View Post
    Ya when I tried it out, I was amazed, it was my first time trying out Valkyrie, and I was impressed. Now just find someone to make an awesome bsp (hint hint) and then make it look gorgeous.
    Youve been looking in a mirror again
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  7. #27
    Senior Membe Syuusuke's Avatar
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    Re: Valkryie RC1 -Just wanted to get this out

    BUGS:
    The textures on the poles, when compared to everything else, are ew. Change the textures. That is not a bug.
    The teleporter that allows you to exit from the bottom floor is facing at a slightly wrong angle, when you go through, you hit the wall if you don't turn right away. Now THAT is and I find that annoying especially when I want to run through the teles over and over and over again.
    On the top level, there's a cave area that serves no purpose that I can think of. Isn't that where the flag spawns in CTF?
    As Masterz pointed out, shader_models don't fit in with the level. Change the bitmaps on the shader_models to something a bit more detailed.Not a bug
    Come on some of those aren't bugs that would affect gameplay.

    And my average FPS in this map is lower than the what I got in the last beta. D:
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  8. #28

    Re: Valkryie RC1 -Just wanted to get this out

    Quote Originally Posted by Syuusuke View Post
    Come on some of those aren't bugs that would affect gameplay.

    And my average FPS in this map is lower than the what I got in the last beta. D:
    That's odd! I've been getting improved FPS, but I think you maybe getting lower because of the use of gel-maps. I have 2 placed in the map. One on the top floor, and one in the center floor by the teleporter. It probably affects cards differently on draw usage.
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  9. #29
    This avatar size is... LlamaMaster's Avatar
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    Re: Valkryie RC1 -Just wanted to get this out

    Quote Originally Posted by SuperSunny View Post
    That's odd! I've been getting improved FPS, but I think you maybe getting lower because of the use of gel-maps. I have 2 placed in the map. One on the top floor, and one in the center floor by the teleporter. It probably affects cards differently on draw usage.
    What else did you do, because the last versions were fine, but this new version is completely unplayable unless I turn off specular.
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  10. #30

    Re: Valkryie RC1 -Just wanted to get this out

    Quote Originally Posted by LlamaMaster View Post
    What else did you do, because the last versions were fine, but this new version is completely unplayable unless I turn off specular.
    I fixed the portal error and added more exact portals. It should have increased, and it has for me (and maybe others). The specular effects have been increased because of the gel-maps, but I balanced it with the portalling and optimizing them.
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