View Poll Results: If you model maps, which editor do you use?

Voters
172. You may not vote on this poll
  • 3DSMAX 6 & Under

    2 1.16%
  • 3DSMAX 7

    20 11.63%
  • 3DSMAX 8

    82 47.67%
  • 3DSMAX 9

    32 18.60%
  • 3DSMAX 2008

    15 8.72%
  • Gmax

    12 6.98%
  • Maya (specify version in a post)

    4 2.33%
  • Maya 2008

    2 1.16%
  • Maya PLE

    1 0.58%
  • Other (specify what it is in a post)

    2 1.16%
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Thread: ATTN: Which level editor do you use?

  1. #1
    Kid in the Hall Kornman00's Avatar
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    ATTN: Which level editor do you use?

    This really only applies to people who create\edit\model ACTUAL MAPS (not objects).

    Need to know for stuffs and things. Please answer the pole.

    Note the ability to only select one option. I want to know your MAIN editor.

    Note some more: This applies to Halo 2 users too.

    EDIT: Update -
    Quote Originally Posted by Kornman00 View Post
    Well, since my partner in crime for this project seems to have gone AWOL, I might as well let you guys know the root reason for the survey since I doubt the project will ever be finished now due to CtlAltDestory's experience in maxscript being vital to development.

    We were basically working on a cinematics environment for Max (and later on possibly, Maya) that allowed you to do ALL of your cinematics (one or more cutscenes) for a level in Max, then you would export the cinematics scene to a text file which a tool I'm working on would then parse and perform operations to fix your scenario tag with needed data (ie, object placements, camera points, etc) also autogenerate the entire script for all of your cinematic scene and a few other nitty gritty details needed, but the idea is that it's ALL streamlined.
    We had tons of things planned for allowing you to define what events took place during one cutscene (besides moving the camera). Things like, starting a sound, changing the position of a device, perform many operations on objects (ie, damanging, killing, etc), the list goes on and on.

    The best part of it? Everything was done in one environment: Max. No going back and forth in max and sapien. Not only that, but it would have worked for Halo 2 (xbox\vista) and Stubbs the zombie too (and Halo 3 later on down the road).


    But like say, the person who was helping me on the Max end went AWOL and I'm loosing hope in seeing this project accomplished anytime soon since I don't know maxscript and only have Maya :/. When I had this idea way back when, I tried getting TheGhost to halp but hes too busy doing...things >_>.
    Last edited by Kornman00; May 18th, 2008 at 06:04 AM.
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  2. #2

    Re: ATTN: Which level editor do you use?

    Korn is rewriting rewrote the engine...
    Last edited by Kornman00; March 2nd, 2008 at 10:04 AM. Reason: ftfu :-3
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  3. #3
    Glorious Beacon of Light Disaster's Avatar
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    Re: ATTN: Which level editor do you use?

    Seriously. Awesome.
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  4. #4
    got blood on his suit MNC's Avatar
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    Re: ATTN: Which level editor do you use?

    We shall answer kornman's pole.



    OHSHI-
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  5. #5
    Reloading! Terin's Avatar
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    Re: ATTN: Which level editor do you use?

    3ds Max 9 for pretty much everything.

    AND WHAT IS GOING ON HERE?
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  6. #6
    Senior Member
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    Re: ATTN: Which level editor do you use?

    max 9 for modeling the level and if The ghosts ass exporter doesnt work i just exprort it all to max 7 then to h2v. max 8 had snap problems so i hate it.
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  7. #7
    Senior Member
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    Re: ATTN: Which level editor do you use?

    Wax 8, 8 is for anus, and I use 3ds max 8 :o
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  8. #8
    HA10 Limited's Avatar
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    Re: ATTN: Which level editor do you use?

    max 9, although I only use it to mess around with, never any massively serious map making from me.
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  9. #9
    This avatar size is... LlamaMaster's Avatar
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    Re: ATTN: Which level editor do you use?

    Max 8 FTW.
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  10. #10
    Senior Member thehoodedsmack's Avatar
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    Re: ATTN: Which level editor do you use?

    Max 8
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