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Thread: Tree Object

  1. #21
    The Boss cheezdue's Avatar
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    Re: Tree Object

    wow thats awsome. Be sure to make a "read me" for it
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  2. #22
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    Re: Tree Object

    i just did a super lightmap job on my tree test lv and it took 6 bloody hours, thank god i have 2 computer. at the time of taking the pics there were 4 different trees.
    still working on uvw.
    with a good ground shader, rocks, water and the use of the decorator tool in sapien and it should look cool.





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  3. #23

    Re: Tree Object

    Impressed. From the ground they look awsome. From the top they look like you could fold them up and put them in your pocket but thats how it works. Much better than any tree i put togather to date but now i'm gonna try to build one that compairs.

    good job, much much better than i was expecting.
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  4. #24
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    Re: Tree Object

    thanks. i think the shader isnt set up properly and its kinda making the top of the leaves suck. ill try to make the leaves darker looking and see what happens.
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  5. #25

    Re: Tree Object

    I like them, you've obviously put some effort into it!
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  6. #26
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Tree Object

    aside from the stretched uv's, good. well done. should be interesting to see your build-a-tree idea in effect if you manage to pull it off.
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  7. #27
    Senior Membe Syuusuke's Avatar
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    Re: Tree Object

    How many trees will it take to bring down H2V?
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  8. #28
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    Re: Tree Object

    thanks guys. well any more than 35k triangle and the leaves put to much of a strain on the gpu because of the transparency. Well that’s from what I learned from experimenting.

    with that Lego tree set aka build-a-tree ill put a lot more effort into optimizing the mesh so people could build a forest level and not kill the FPS. I might have to build low and high res versions of every part so everyone is happy.

    EDIT: i just finished the UVWs and about to move on to shaders.

    3dsmax render.


    EDIT2: and thats not the bitmap that im going to use, its just one i used cuz it is easy to see UVW errors with.
    Last edited by Warningshot3; March 3rd, 2008 at 12:17 PM. Reason: yeah thats right i got more to say.
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  9. #29

    Re: Tree Object

    Quote Originally Posted by SnaFuBAR View Post
    i don't see where all those triangles are.
    You can't see them...that's the whole point :v
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  10. #30
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    Re: Tree Object

    Quote Originally Posted by Warningshot3 View Post
    odd thing about the trees i extracted from h2 is that the leaves dont have the % double sided on them, what they did is copied all the triangles and fliped them wtf!!!.
    rofl, that's what double-sided DOES!

    it's rendered from both sides.
    any double-sided polygon counts as 2, because it's rendered from both sides.

    yeah, when you extract it it'll be like that, because the engine draws them like that. the % thing is just a shortcut so you don't have to copy it all yourself.
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