yeah thats one way but what im trying to do is get a non player collidable geometry to spawn the water effect when a projectile passes through it, look at the water in relic for an example or uplift.
i think it could be a decal offset or geometry under the water definition in the bsp tag.
this sucks, 1st the warthog wont support multi material frictions and 2nd Hired gun or whoever made the editor kit took most of the tags out.
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