lol shoulders are really unaccurate but everything else i give 10/10
Well it is a Halo 3 Elite with the skeleton of the arbiter. So of course it's shoulders will be slumpy. Because the arbiter had a very skinny frame while the Halo 3 Elite was super sexy looking. He just mixed them together well kind-off. My suggestion is work a lot on the shoulders and try to make the body frame in a V shape if you get what I mean.
I'd hid it.
Also the feet are a bit off. Being someone who's spent much, MUCH more time looking at Elites than could possibly be healthy for any human being, I'd know.
The feet have two toes, they don't have that third thing in the back.
And while you're texturing, if you wind up texturing the elite with no armor, the toes have sort of "toe nails" at the end, they aren't exactly "hooves."
And uhh, fun fact. The elites in Halo 3 have a fully textured head under the Combat helmet ;P You could go for that if you haven't already.
Last edited by t3h m00kz; March 19th, 2008 at 12:56 PM.
I'll check my reference pictures again. I don't own, Halo 3, so I don't get a chance to get all the angles I need.
Ya, I get it. Fix the shoulders. :U
I don't think the shoulders would be that bad except for the back. The armor on the Halo 3 elite meshes together when it moves anyway.
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