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Thread: CH3MT stuff

  1. #21
    quatamalos NuggetWarmer's Avatar
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    Re: CH3MT stuff

    The assault rifle texture seems odd. Make the scratches look less like the assault rifle was in a paint ball gun war.

  2. #22
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by NuggetWarmer View Post
    The assault rifle texture seems odd. Make the scratches look less like the assault rifle was in a paint ball gun war.
    maybe it was

    and i'll get the wirframes as soon as i get back today, i'm gone all day.

  3. #23
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff






  4. #24
    Senior Member Hunter's Avatar
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    Re: CH3MT stuff

    ....
    That is a wire frame yes, but it is usually better to do this technique:

    1. Click all parts of your model.
    2. Press Ctrl + V, and "Copy" the model (Do not un-select copies.)
    3. Go to the modifier drop down box and look for "Push"
    4. Put the settings to about 0.1 - 0.3
    5. Open material editor, then go to an empty material slot and make it black, and check the "Wireframe" check box. (Not wireframe in the rendering details)
    6. Then drag the wireframe material onto the selected objects, and select "apply to selection"

    And then you have a good and easy to see wireframe.

  5. #25
    Senior Member Hunter's Avatar
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    Re: CH3MT stuff

    Are they custom textures on that BR?

    [Edit] Sorry about double post, I didn't look if I had a post above.
    Last edited by Hunter; March 20th, 2008 at 12:55 PM.

  6. #26
    got dam forumers.... SnaFuBAR's Avatar
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    Re: CH3MT stuff

    why does the gas tube have a flash hider/muzzle brake?? the part below the barrel is supposed to be a capped cylinder, no bullets come out of that, so don't put a flash hider/muzzle brake on it

  7. #27
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by WMHunterTLS View Post
    Are they custom textures on that BR?

    [Edit] Sorry about double post, I didn't look if I had a post above.
    Yeah, all these textures are made by CSfloyd.. and as soon as i get my Photoshop(hopefully this weekend)i'll start making some to.

  8. #28
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    Re: CH3MT stuff

    Quote Originally Posted by paintballakid5 View Post




    IT BURNS OH GOD WHAT HAVE YOU DONE?!?!

    SNAF, HELP ME, MY EYES, THYE'RE ABURNIN!


    edit: to the people quoting me on the first page, holy fucking shit, you're fucking idiots for whining about typos, and not noticing the most obvious sarcasm the intrnet has seen in WEEKS

  9. #29
    Senior Member Hunter's Avatar
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    Re: CH3MT stuff

    Just wanted to point it out in-case you didn't realize, and because your all having a go at me about spelling and stuff . lol

    No offense though Tweek

    [Edit]
    Quote Originally Posted by WMHunterTLS View Post
    ....
    That is a wire frame yes, but it is usually better to do this technique:

    1. Click all parts of your model.
    2. Press Ctrl + V, and "Copy" the model (Do not un-select copies.)
    3. Go to the modifier drop down box and look for "Push"
    4. Put the settings to about 0.1 - 0.3
    5. Open material editor, then go to an empty material slot and make it black, and check the "Wireframe" check box. (Not wireframe in the rendering details)
    6. Then drag the wireframe material onto the selected objects, and select "apply to selection"

    And then you have a good and easy to see wireframe.
    Please do that ^
    [/Edit]

  10. #30
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by Tweek View Post

    edit: to the people quoting me on the first page, holy fucking shit, you're fucking idiots for whining about typos, and not noticing the most obvious sarcasm the intrnet has seen in WEEKS
    yeah i was loling at that when i first saw

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