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Thread: CH3MT stuff

  1. #61
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by PenGuin1362 View Post
    since when does your arm come out of your neck
    since when i said...

    and @ snaf, yeah, i thought i was doing something wrong with the thickness, but i'll work on it some more..

    and the positioning isn't done, i'm still getting it perfected...

    and i need to re-do the back Textures..

    EDIT: this is my first weapon i have ever animated.

  2. #62
    Taiko Drums = Win
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    Re: CH3MT stuff

    Quote Originally Posted by paintballakid5 View Post
    sorry for the Double Post but.. i fixed the Triangle thingys


    HOLY SHIT HOW MANY TIMES DID YOU USE BOOLEAN ON THAT D:


    Seriously, I can tell very easily. The shitload of nonplanar faces, the boolean'd triangles, everything looks like shit.

    Start over.

    (I havent read past this page so if someone has already pointed this out I swear I'm not copying them.)

  3. #63
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by FlamingRain View Post
    HOLY SHIT HOW MANY TIMES DID YOU USE BOOLEAN ON THAT D:


    Seriously, I can tell very easily. The shitload of nonplanar faces, the boolean'd triangles, everything looks like shit.

    Start over.

    (I havent read past this page so if someone has already pointed this out I swear I'm not copying them.)
    well, as i had stated in one of my posts, that is not my model. Csfloyd modeled that. i'm just trying to fix the stuff on it.

  4. #64
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    Re: CH3MT stuff

    has anyone noticed that the actual weapons and such are low poly at the superhigh lod cutoff level when looking at them?
    Just a question lol

  5. #65
    Senior Member teh lag's Avatar
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    Re: CH3MT stuff

    Quote Originally Posted by paintballakid5 View Post
    well, as i had stated in one of my posts, that is not my model. Csfloyd modeled that. i'm just trying to fix the stuff on it.
    You should still be receptive to advice and crit however; as you claim to be responsible for fixing its problems. Speaking of which :

    -Clip arrow at the bottom rear was done incorrectly - redo those faces
    -Front grip doesn't look too comfotable
    -There's a lot of generally "dirty" polies at the back, please fix those
    -Geometry near the ammo counter is "dirty" as well

  6. #66
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT stuff

    ok, i have re-done the Splaser, and CSfloyd has been working on first person Hands.

    here they are.

    Mental note"theyre still in WIP"

    and the Splaser is an Actual Halo splaser, not the Concept art that someone came up with.



  7. #67
    quatamalos NuggetWarmer's Avatar
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    Re: CH3MT stuff

    BURN IT!

  8. #68
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    Re: CH3MT stuff

    that Sp-Lazer reminds me of that jewish bread, a little on the flat side.

  9. #69
    Senior Member ICEE's Avatar
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    Re: CH3MT stuff

    The arms are clearly to short.


    Quote Originally Posted by FlamingRain View Post
    HOLY SHIT HOW MANY TIMES DID YOU USE BOOLEAN ON THAT D:


    Seriously, I can tell very easily. The shitload of nonplanar faces, the boolean'd triangles, everything looks like shit.

    Start over.

    (I havent read past this page so if someone has already pointed this out I swear I'm not copying them.)
    Must you use the word shit so much? There are plenty of other ways to communicate and even though what you said appears to be true, you don't need to be so harsh man

  10. #70
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    Re: CH3MT stuff

    Quote Originally Posted by ironclad View Post
    Must you use the word shit so much? There are plenty of other ways to communicate and even though what you said appears to be true, you don't need to be so harsh man

    Agreed.

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