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Thread: Syncing AI online in the H2V engine

  1. #1
    ∫e^x = Sex Mr Buckshot's Avatar
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    Syncing AI online in the H2V engine

    I've known that AI couldn't sync online in the first Halo engine, and so far it doesn't seem to have any success in the Halo 2 engine. No AI online = no co-op online.

    But then I started playing Halo 2 again and I noticed that a few things that couldn't sync in the 1st Halo (switches and the bottom-right score meters and the train in Terminal) managed to sync here. So...AI mb?

    As the editing kit gradually becomes unlocked, I've been contemplating. Would there really be a way to get AI to sync online in Halo 2? If so, that would unlock the possibility of cooperative maps, though a safer start would be to have maps with bots first.

    I'm not a programmer, so I don't know anything about the coding in either version of the Blam engine, but I do know that the second-generation Blam engine is more advanced, so I'm just wondering.
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  2. #2
    Senior Membe Syuusuke's Avatar
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    Re: Syncing AI online in the H2V engine

    Assuming major things didn't change in Halo 2 Xbox, syncing AI could be possible in H2V because there have been some maps with AI in it. And I think there was an Outskirts multiplayer.
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  3. #3
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    Re: Syncing AI online in the H2V engine

    Actually, you can play the entire Halo 2 Xbox campaign online over system link with any tunneling program. They've managed to actually ENTIRE campaign maps, scripts and all. (BTW these are the actual maps themselves, not converted BSPs) Links:

    http://forums.halomods.com/viewtopic.php?t=74514
    (Old Mombassa with a nice skin)
    http://forums.halomods.com/viewtopic.php?t=74515 (An app that can convert any map with a button click)
    http://www.youtube.com/watch?v=HH3vM5zetKk (Video of Halo 2 Coop online)
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  4. #4
    Senior Membe Syuusuke's Avatar
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    Re: Syncing AI online in the H2V engine

    Oh the entire campaign now?

    That's cool...now WHAT ABOUT H2V?! =/
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  5. #5
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    Re: Syncing AI online in the H2V engine

    Er... I'm not sure, you'd think that if it worked for the Xbox version, it'd work for the PC version.
    Edit: The guy who discovered how to do this, just swapped a few reflexives, do you think that would be possible for H2V?
    Last edited by ultama121; April 19th, 2008 at 07:54 PM.
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  6. #6
    Teh Lazy
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Mr Buckshot View Post
    I've known that AI couldn't sync online in the first Halo engine,
    As a matter of fact...they do.
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  7. #7
    "Think Different" Masterz1337's Avatar
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    Re: Syncing AI online in the H2V engine

    Not on PC.
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  8. #8
    The Silent Photographer Zeph's Avatar
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Kibito87 View Post
    As a matter of fact...they do.
    No, they dont.
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  9. #9
    Senior Member Patrickssj6's Avatar
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Kibito87 View Post
    As a matter of fact...they do.
    Go back to Halomaps (or wherever you came from; I don't even want to know tbqh) and learn what "syncing" in real terms means.
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  10. #10
    Senior Member Vicky's Avatar
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    Re: Syncing AI online in the H2V engine

    Wasn't that big rotating thing on Zanzibar for CE synced in some crazy laggy way?
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