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Thread: [GALLERY] Roostervier

  1. #21
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [Gallery] flyinrooster

    flyin, you should check the render tut sticky, it would help you greatly.
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  2. #22
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] flyinrooster

    Snaf told me to just use grey renders until I have something more presentable, such as a complete model. I guess I could add in lighting and such now though, thanks for the suggestion.
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  3. #23
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] flyinrooster

    This gif might take a while to load...




    Pistol reload (full) animation I made a while ago. When of my more decent animations.
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  4. #24
    swag under pressure Boba's Avatar
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    Re: [Gallery] flyinrooster

    Quote Originally Posted by flyinrooster View Post
    I haven't worked on this in about a week, so I thought I'd post what I had made of my HK 417 wip.




    Mainly looking for crit here. I'm going to remove that bevel on the handle in the area that should be flat--that's there because I had used it for reference with something earlier and I've been too lazy to get rid of it.

    e:

    Oh, it's 1310 tris.

    e2:

    Also, the foregrip is all wrong. I looked at my refs incorrectly and assumed besides the top and bottom that, aside from the RIS stuff, it was rounded. I'm going to change that now.
    When you're done you better port it to San Andreas.
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  5. #25
    Senior Member ICEE's Avatar
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    Re: [Gallery] flyinrooster

    That animation leaves a lot to be desired frankly. The ejecting looks force-less, and I just don't buy that the chief can get the magazine perfectly straight into the slot on his first try, but doesn't have enough force to get it all the way in.
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  6. #26
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] flyinrooster

    Quote Originally Posted by ironclad View Post
    That animation leaves a lot to be desired frankly. The ejecting looks force-less, and I just don't buy that the chief can get the magazine perfectly straight into the slot on his first try, but doesn't have enough force to get it all the way in.
    I agree with the your first argument, but not your second. The second part I got from leets animation, since that's what I thought made it look different from most other reloads. Besides, he could have done that to only just align the magazine, then force it in. It just adds something different to the animation, breaking the mold.
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  7. #27
    Senior Member ICEE's Avatar
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    Re: [Gallery] flyinrooster

    Alright, I'll give you that. Frankly if it were my animation I would have put less space between the time that the magazine becomes aligned and the time that he finishes inserting it, only because the magazine is perfectly aligned already. Because he slides the gun down to click the magazine in rather than forcing the magazine up into it, I would think that entire motion should be a bit more forceful, but force is greatly tied into the speed of the animation and since its a GIF it might be lagging a bit on my pc, so I won't touch that factor.
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  8. #28
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [Gallery] flyinrooster

    Given how many weapons he's reloaded, I'm sure reloading his pistol right first time every time would be second nature.
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  9. #29
    Senior Member ICEE's Avatar
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    Re: [Gallery] flyinrooster

    Ive found that using facts about the chief,his combat experience, etc. only worsens the animation quality. He's super strong but still animators should make sure to create a sense of implied weight to the weapon, for example. That may just be my style though.
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  10. #30
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] flyinrooster

    Well, we don't want the animations to seem robotic and unnatural, so we go ahead and give it implied weight. It isn't any real big deal to me if you don't want to do it, though.
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