You wont find many PC games that do that. You make the entire Halo BSP in Max because that engine is optimized to run on the limited resources of a console. Every single vertex can be managed. PC engines are typically more sloppy. But as said by other people, you can still work the same way. Just make a subtraction box that will fit your level mesh and place it inside. However, if you do that, you're going to run into UV mapping, lighting, and possible preformance problems. Just make your entire level in Max, then slice it up so a lot of the stuff is separate objects. Any time you have a flat wall or floor, use the Subtraction/Addition brushes to make them ingame.
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