This post is to sorta update everything we'll be working on or are already working on:

Maps

We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:

Tallon IV


Phendrana Shorelines


Maridia (of course)


Mirage Station


Fire Deity (name expected to change)


Chozo


Colossus (unsure yet)


.. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..

Weapons (in addition to the ones you've already played with)

We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.

Force


Super Missile


Spazer


Solar


Additional Gameplay Features:

Jetboost:
Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.

SpeedBoost

Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.

Melee
You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!


So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.

- Seraphim