Need to work on the sky a bit more. I fixed up the lighting... I think.
Need to work on the sky a bit more. I fixed up the lighting... I think.
Particals look better. What has happened to the texture in that image above? The lighting is better but where's the grass and shit.
Also add a light in the middle of it where the lava would come from, make it an orange colour, actually fuck that, add two or three with some orange and yellow colours and add a glow coming from the top.
I would +rep you but I can't yet.
I realized most rocky bumpy volcanic mountains don't have grass on them =\
Next thing on the to do list is add some lava flow.
Last edited by Disaster; July 22nd, 2008 at 02:18 PM. Reason: I spelled bumpy wrong :GONK:
Whats with the square particles.. that repeats wayyyy too much, very obvious to see the square brush.
There not square =\ There mesh.
Shape is square, so it's square. The colors inside the square make it look like dice, but it's still a square.
But not directly on the rock also The fire particles are sperical and the smoke is using facing and a spherical particle. 2 emitters for smoke and 2 for fire.
Last edited by Disaster; July 22nd, 2008 at 03:48 PM.
it doesn't matter what shape it is; the problem is the repetition. The plume is clearly made of hundreds of identical particles. Idk if that means you need to work on the particle blending or if you need to make more particle permutations.
Make the particles more "rocky" and not so much "smokey", also, clear up a bit of the smoke or w/e around the tip of the volcano, or add more textures to make it more interesting, also, lava, red/yellow/orange? Hot colours, the colour you have there is more... pink? =/ Ideas.![]()
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