Page 61 of 645 FirstFirst ... 11 51 59 60 61 62 63 71 111 161 561 ... LastLast
Results 601 to 610 of 6443

Thread: Quick-Crit 2008-2009

  1. #601
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread


    Need to work on the sky a bit more. I fixed up the lighting... I think.

  2. #602
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    Particals look better. What has happened to the texture in that image above? The lighting is better but where's the grass and shit.

    Also add a light in the middle of it where the lava would come from, make it an orange colour, actually fuck that, add two or three with some orange and yellow colours and add a glow coming from the top.

    I would +rep you but I can't yet.

  3. #603
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    I realized most rocky bumpy volcanic mountains don't have grass on them =\
    Next thing on the to do list is add some lava flow.
    Last edited by Disaster; July 22nd, 2008 at 02:18 PM. Reason: I spelled bumpy wrong :GONK:

  4. #604
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: The Studio Quick-Crit Thread

    Whats with the square particles.. that repeats wayyyy too much, very obvious to see the square brush.

  5. #605
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    There not square =\ There mesh.

  6. #606
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: The Studio Quick-Crit Thread

    Shape is square, so it's square. The colors inside the square make it look like dice, but it's still a square.

  7. #607
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post
    I realized most rocky bumpy volcanic mountains don't have grass on them =\
    Well yeah but they're going to have shrubs and stuff. Remember that volcanic soil is extremely fertile.

  8. #608
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    But not directly on the rock also The fire particles are sperical and the smoke is using facing and a spherical particle. 2 emitters for smoke and 2 for fire.
    Last edited by Disaster; July 22nd, 2008 at 03:48 PM.

  9. #609

    Re: The Studio Quick-Crit Thread

    it doesn't matter what shape it is; the problem is the repetition. The plume is clearly made of hundreds of identical particles. Idk if that means you need to work on the particle blending or if you need to make more particle permutations.

  10. #610
    Meep, Meep FluffyDucky™'s Avatar
    Join Date
    Nov 2006
    Location
    Down Under.
    Posts
    1,270

    Re: The Studio Quick-Crit Thread

    Make the particles more "rocky" and not so much "smokey", also, clear up a bit of the smoke or w/e around the tip of the volcano, or add more textures to make it more interesting, also, lava, red/yellow/orange? Hot colours, the colour you have there is more... pink? =/ Ideas.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •