Quote Originally Posted by PlasbianX View Post
Hmm.. i think it needsmore big forerunner structures that can be seen ehind sheets of ice in the walls, and on the ground. Like some tubes or something glowing.
Heh, I'll have to save that for the H2V version because the CE version has enough polys as it is. I think H2 can handle intersecting pieces of bsp, so I'll be able to significantly cut down on the poly-count of STC and I'll be able to add more detail.