(Skin, not model)
You do NOT want to see my first BSP. I'll try to find it, though.
hmm... first model I don't really remember, they were all milkshape-remodels for halo pc... I can't really recall the first model I ever made that used edit mesh or edit poly.
As for my first map that I got ingame, it was a plane, with a small hill in the middle, with the tutorial ground bitmap placed on it.
Where I went from there to be honest I don't fully remember. There were some other projects, with not much more improvement... I actually might MIGHT be able to find a drawing/sketch of the first layout/map idea I ever came up with and wanted to make. It was like, a big canyon, about as tall as the ones from assault on the control room, but desert themed, with a large forerunner structure in the middle, that spanned from the canyon floor to the top. It was actually really weird now that I think about it... After that I was obsessed with a city themed map, but never really succeeded in making one.
I jumped from idea to idea, mostly just to practice my modeling because I was pretty aware most of my models sucked ass... First ever released map was a beta of some stupid map that took place on a very poorly modeled highway, surrounded by a very poorly modeled city, and poorly made environment lol, theres the link lol.. the pictures make no sense http://hce.halomaps.org/index.cfm?fid=1461 and the highway texture was clearly made using a screen shot from halo 2 trailers.
I've actually never made a WIP thread for anything simply because I realize that I very rarely ever stick to one project, and I don't want to post pictures of something when it will probably never be released.
My first anything for Halo was Delta Station.
First modding ever was some crappy stuff for DF2: Jedi Knight, of which I have no screenshots.
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