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Thread: [GALLERY] Dane's Boudoir

  1. #381

    Re: [GALLERY] Dane's Boudoir

    bomb om style waddle plzkthx
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  2. #382
    Senior Member Malloy's Avatar
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    Re: [GALLERY] Dane's Boudoir

    those egg floods gave me an idea....

    flood grenades in SP?... although i dont see how they woudl benefit you turning covey into relentless zombie-like beasties.
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  3. #383
    chilango Con's Avatar
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    Re: [GALLERY] Dane's Boudoir

    You'd have the advantage of killing them while they transform.
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  4. #384
    sexy pose JunkfoodMan's Avatar
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    Re: [GALLERY] Dane's Boudoir

    Quote Originally Posted by corndogman939
    I believe he said they would roll toward the enemy after they were dropped, but if they cant do that then they'll just explode when they hit.
    Rollermine from HL2 but floodified?
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  5. #385
    am I an oldfag yet? Heathen's Avatar
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    Re: [GALLERY] Dane's Boudoir

    Thats how I thought of it...
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  6. #386
    quatamalos NuggetWarmer's Avatar
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    Re: [GALLERY] Dane's Boudoir

    Looks like a flood grenade. HOLY SHIT DOITDOITDOIT
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  7. #387
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    Re: [GALLERY] Dane's Boudoir

    Quote Originally Posted by NuggetWarmer View Post
    Looks like a flood grenade. HOLY SHIT DOITDOITDOIT
    I'm going to name it squishy =D Also go on xfire.
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  8. #388

    Re: [GALLERY] Dane's Boudoir

    Quote Originally Posted by NuggetWarmer View Post
    Looks like a flood grenade. HOLY SHIT DOITDOITDOIT
    It would be like the Antlion pods in HL2 that you throw at stuff to make them pop out and attack. Ha, but if you were to copy HL2 to a degree, that would be funny to have a ton of flood parasites come out of nowhere and attack whatever the grenade hit.
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  9. #389
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    Re: [GALLERY] Dane's Boudoir

    I like what I have seen in the pics throughout this thread.
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  10. #390
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [GALLERY] Dane's Boudoir








    It's done. I'll have in game shots hopefully in the next week. I don't care what crits you people have at this point. It's turned out what I've aimed for and what the team wanted.

    It will look much better in game. Trust me, I don't know how to render normal maps properly with ambient occlusion enabled, so there's some lack of depth there in those renders, but I just can't pass up the lovelyness aocc provides, so fucket, what yas gunna do.
    Last edited by DaneO'Roo; August 19th, 2008 at 03:17 AM.
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