Dark render is dark D:
looks good, but i'd do something like you normally do with your weapons, Every scratch has a story. So formulate mb a story that involves a slight Cut, or a faded small scar, hell mb even a weird mole somewhere.
Fine details really do count and i know ya busy, but these small things go a long long way to making it into a believeable character. From a glance at my face in person you'll notice some very small things that dont stand out yet are noticeable. Such as the mole i have on one side of my face.
my brothers got a small scar above his right eye where he hit a bag hook when he was in year 3.
hell even something as small as a nik from a razor when he was shaving.
I'd do those things but I'm waitng to talk to the guy on the team who has the hi res mudbox mesh. Id do the stuff myself, but mudbox files are usually 200 mb + in size, so I'm just gunna tell the guy what sort of stuff I want on the face, and he can put it in the normal map, then I can put it into the diffuse and specular accordingly.
Config your monitor. His clothes are sposed to be dark. If the whole render looks dark, your monitor is a bit >_>
Last edited by DaneO'Roo; August 19th, 2008 at 05:26 AM.
Its because the grey background makes it really hard to see the dark black clothes, and since they're black in the first place it makes it hard to see the details on them unless its brighter.
But that really does look amazing Dane, the amount of detail is something id expect from a professional game studio.
Your monitor has never been normal (your idea of blue-gray has always appeared purple). My monitor, on the other hand, was configured with one of these.
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