Oh hey, sounds great! +Rep.
Nice sound before going to sleep eh?![]()
Oh hey, sounds great! +Rep.
Nice sound before going to sleep eh?![]()
Another valiant attempt by me.
spoilerd for gifiness
animation seems a little slower in the gif than it is in max.
E: im aware that the fuse clips the tank a little bit. I fixed it but i dont feel like re-rendering, turning it into a gif again and re-uploading.
EE: +rep if you can guess the map team this is for
Last edited by ICEE; August 23rd, 2008 at 12:47 PM.
1. His motions look far too effortless and smooth. Particularly when he removes and replaces the fuel tank. Make the motions "snap" a bit.
2. Barring that he's some cybernetic freak, the way he holds the the weapon from the point where the removes the fuel tank to when he replaces it looks really awkward, as the distribution of the weight of the weapon is extremely unbalanced.
3. The finger positioning really makes my eyes bleed, but since you are using the h1 rig, which has terrible fingers, I'll let you slide on that one.
4. There are some points in the animation where the weapon just basically "floats", making it look unnatural.
Last edited by CtrlAltDestroy; August 23rd, 2008 at 01:05 PM.
Needs more slide grooves on the tt33
thanks for the criticism. I'll keep these things in mind when i go back over it. Some of the finger positioning problems are due to the fact that this thing is practically impossible to hold. none of the objects are really ergonomically designed except for the handles themselves.
Last edited by Rentafence; August 23rd, 2008 at 02:09 PM.
The way he holds the gun with one hand looks weird. And Sigma1337.
Viewport configuration -> safe frames -> "show safe frames in active view"
Use the blue box as reference. It wont show up in renders, but it's useful for setting up/tweaking origins.
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