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Thread: Quick-Crit 2008-2009

  1. #961

    Re: The Studio Quick-Crit Thread

    it might be just me, but the way the left arm is positioned just doesn't look right. Feels like it's too far to the left.

  2. #962
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    No it isn't just you. the origin was really hard to set up without looking odd. it looks a little bit more awkward in the render than it will in game because of the increased FOV. in game it wont be visible past the elbow

  3. #963
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Good, because I was thinking the same thing. Also, if you can, keep the reloading and stuff down low on the screen because I hate animations that obstruct your view of the game.

  4. #964
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    yeah I significantly lowered the weapon in all the frames aside from origin for that very reason. now you cant see the tube hanging as much <> but no great loss I guess. It shouldn't obstruct view too much now. Creating a unique melee animation for this thing is hard though. If anyone has any ideas...

  5. #965
    Scum, freezebag! Longshot's Avatar
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    Re: The Studio Quick-Crit Thread

    Just trying to improve on my terrain, there was a lot of analysis through SparkEdit that helped me through it quite a lot but this was one of many that I'm the most proud of. Once I'm happy with it I've got an idea of what I'll add on to it.

    So if someone could comment on how it was constructed I'd really appreciate it, I find terrain a bit tough.



  6. #966
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Suprisingly looks very nice! Keep up the good work. Seems like a natural formation to me.

  7. #967
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SilentWindPL View Post
    Suprisingly looks very nice! Keep up the good work. Seems like a natural formation to me.
    For some reason that path around the model is turning me off but the rest looks ok.

  8. #968
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread


    Model that I dug up today and worked on a bit.
    E: crap, Double post
    Last edited by Disaster; August 24th, 2008 at 06:10 PM. Reason: Double post

  9. #969
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    looks like it needs more refning but nice layout :thumbs up:

  10. #970
    Don't forget my +rep! Snowy's Avatar
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    Re: The Studio Quick-Crit Thread



    Yeaaahh.. still a WIP.

    E: lol forgot the 'e' in Dodge

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