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Thread: Brute Biped W-I-P.

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  1. #4
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: Brute Biped W-I-P.

    Quote Originally Posted by Freelancer View Post
    That looks horrible to me... I mean, I know its modeled off of the H3 brute, but it looks grows.
    "It looks grows"? What? Did you mean gross?

    Like I said before, I don't like how you've modelled it. The .pdf is impressive, I wasn't aware that you could do that kind of thing with .pdfs, only quicktime files. The poly distribution on the rump of the brute is ridiculous. The legs look too low-poly to look finished, yet you are already adding intricate details to them. The face is horrible, plus, as Blam! 1 lacks normal mapping on bipeds, the face will look flat in-game.

    I think that you'd be better off having the mesh of a Halo 2 brute to refer to, poly distribution-wise, etc, and start again.

    To be frank, I don't think you've done a good job with this model, it practically looks like a LOD model with details added onto it.
    Last edited by Reaper Man; February 20th, 2007 at 07:00 AM.
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