Quote Originally Posted by Phopojijo View Post
Or you all could just relax about map protection and realize that Unreal Engine is more popular than you and has an asset extractor and code decompiler built into the official toolkit.
We don't need to "relax" because nothing is going on. All we are trying to do is recover some lost tags...it seems to me that you are the one trying to bring the issue of whether to use map protection or not into the topic and cause trouble.