Quote Originally Posted by Pooky View Post
WHAT?

Don't be a damned idiotic Yahtzee fanboy.
Just because I agree with one of Yahtzee's points doesn't make me a Yahtzee fanboy. Jump to whatever conclusions you want, but it made me say "lolwtf" when you said that because I've seen like three of his videos. I'm sure if you watch one you'll agree with SOMETHING that he says... which then automatically makes you an instant Yahtzee fanboy, rather than a person who's capeable of his own thought process.

By your logic, Heathen is a Pooky fanboy.

Quote Originally Posted by Pooky View Post
Goldeneye might have laughable graphical and sound design, but it had those when it was new, and nobody thought less of it then. Just because a game is old, doesn't automatically make it unfun.
I said that the game wasn't fun anymore because the controls were trash, then I repeated that in different wording twards the end to push that again so that people wouldn't get confused.

Quote Originally Posted by me
Sure, some games can be "timeless classics" but Goldeneye ISN'T one of them. Super Mario Bros, is timeless because the gameplay is still fun today, the graphics don't look atrocious, and the controls are just as good today as they were back then.
When the game is a struggle to maneuver because of the shitty controls it makes the game lose it's appeal.

Quote Originally Posted by Pooky View Post

e: And as for your new comments on SMB, that's hilarious. By your own Yahtzee fanboy logic, SMB should be inferior because games release since then (Super Mario 3, Super Mario World) are newer and therefore better.
Wrong, the gameplay and controlls are basically the same. The older games don't lose their ability to be played because of some drastic gameplay alteration.

Quote Originally Posted by Pooky View Post
Besides, you can't really call SMB's inability to go more than 3 feet left
No, but things change over time. The fact that they made it possible to go left in the newer ones still barely changes the gameplay, but it changed it for a good reason. In the newer games the level design made it so going left is neccesssary, you don't ever need to go left in SMB1... so unless if you're somehow lost (hint... go right) there's no need or desire to go left...

Quote Originally Posted by Pooky View Post
and horribly pixellated graphics up to current standards, can you?
The main difference, is that they knew the limits on the NES, they knew what would be acceptable with what they had.

There's a reason why the Mario games always look pretty, it's because they don't try to make the system they're on do more than it can handle. Goldeneye tried to make realistic looking environments which end up making a lot of things look like a texturesmudge rather than a separate object.